Posted June 10, 20204 yr So, when we create a custom camera in game and manually set the rotation to point where we want or when we strafe the camera to one side, the Anti Aliasing seems to be temporary disabled and we can notice big visual changes, example: Stopped camera X Moving camera Anyone know how to avoid this in custom cameras? Edited June 11, 20204 yr by JulioNIB
June 11, 20204 yr It could be an on screen effect that needs to be applied. Perhaps looking at the screenshot mode script could help, it allows to toggle various effects. I believe all of it is script controlled.
June 11, 20204 yr Author ok, so, i believe you was talking about the camera_photomode script? i take a look and tried almost everything, finally found the solution, we need to use the method SET_CAM_PARAMS to determine position and rotation 🙂 thanks for the tip the final code for moving and pointing the camera is: Native.Function.Call(Native.Hash.SET_CAM_PARAMS, freeCam, freeCamPos.X, freeCamPos.Y, freeCamPos.Z, freeCamRot.X, freeCamRot.Y, freeCamRot.Z, 50.0F, 0, 1, 1, 2, 0, 0)
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.