JulioNIB 7 Posted June 10, 2020 Share Posted June 10, 2020 (edited) So, when we create a custom camera in game and manually set the rotation to point where we want or when we strafe the camera to one side, the Anti Aliasing seems to be temporary disabled and we can notice big visual changes, example: Stopped camera X Moving camera Anyone know how to avoid this in custom cameras? Edited June 11, 2020 by JulioNIB Quote Link to comment Share on other sites More sharing options...
LMS 673 Posted June 11, 2020 Share Posted June 11, 2020 It could be an on screen effect that needs to be applied. Perhaps looking at the screenshot mode script could help, it allows to toggle various effects. I believe all of it is script controlled. 1 Quote Link to comment Share on other sites More sharing options...
JulioNIB 7 Posted June 11, 2020 Author Share Posted June 11, 2020 ok, so, i believe you was talking about the camera_photomode script? i take a look and tried almost everything, finally found the solution, we need to use the method SET_CAM_PARAMS to determine position and rotation 🙂 thanks for the tip the final code for moving and pointing the camera is: Native.Function.Call(Native.Hash.SET_CAM_PARAMS, freeCam, freeCamPos.X, freeCamPos.Y, freeCamPos.Z, freeCamRot.X, freeCamRot.Y, freeCamRot.Z, 50.0F, 0, 1, 1, 2, 0, 0) 1 Quote Link to comment Share on other sites More sharing options...
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