Cuddlecreeper8 5 Posted June 4, 2020 Share Posted June 4, 2020 I think it would be a cool mod if a NPC could live after being dismembered, ini files for chance to survive and other stuff would be cool, while RDR2's gore is great, it could use some work with mods. Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted June 5, 2020 Share Posted June 5, 2020 I full-heartedly agree. But I suppose there is not much we can do without access to the game files. We need OpenIV to do this kind of stuff (I have already tried e.g. making NPCs not die when hogtied and on fire, but it is just not possible - at least not for me^^). Quote Link to comment Share on other sites More sharing options...
JulioNIB 7 Posted July 6, 2020 Share Posted July 6, 2020 i was working in a possession script for a vip and found out that this is kinda possible, at least the ped was without head lol. the idea is: dismember a target ped change player model to the same target ped model use the clone_ped... method to clone target ped to player ped Quote Link to comment Share on other sites More sharing options...
HughJanus 244 Posted July 6, 2020 Share Posted July 6, 2020 2 hours ago, JulioNIB said: i was working in a possession script for a vip and found out that this is kinda possible, at least the ped was without head lol. the idea is: dismember a target ped change player model to the same target ped model use the clone_ped... method to clone target ped to player ped Why setting the player model to the target ped model? Cant you just clone the target ped and remove the old one? Or am I missing something? Quote Link to comment Share on other sites More sharing options...
JulioNIB 7 Posted July 8, 2020 Share Posted July 8, 2020 because if we just clone the target to the player model, depending on the target ped, the bones will get messed up, some bones seems to move away from their correct position causing some weird shapes Quote Link to comment Share on other sites More sharing options...
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