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Posted

I think it would be a cool mod if a NPC could live after being dismembered, ini files for chance to survive and other stuff would be cool, while RDR2's gore is great, it could use some work with mods.

Posted

I full-heartedly agree. But I suppose there is not much we can do without access to the game files. We need OpenIV to do this kind of stuff (I have already tried e.g. making NPCs not die when hogtied and on fire, but it is just not possible - at least not for me^^).

  • 1 month later...
Posted

i was working in a possession script for a vip and found out that this is kinda possible, at least the ped was without head lol.

 

the idea is:

 

dismember a target ped

change player model to the same target ped model

use the clone_ped... method to clone target ped to player ped

Posted
2 hours ago, JulioNIB said:

i was working in a possession script for a vip and found out that this is kinda possible, at least the ped was without head lol.

 

the idea is:

 

dismember a target ped

change player model to the same target ped model

use the clone_ped... method to clone target ped to player ped

 

Why setting the player model to the target ped model?

Cant you just clone the target ped and remove the old one? Or am I missing something?

Posted

because if we just  clone the target to the player model, depending on the target ped, the bones will get messed up, some bones seems to move away from their correct position causing some weird shapes

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