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  • 2 weeks later...
  • 2 weeks later...
Posted
  On 5/12/2020 at 3:40 PM, adv0cate said:

the mod creator can add 

GRAPHICS::_SET_PICKUP_OBJECT_GLOW_ENABLED(content, false);

to stop items from glowing

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I didnt find this method in the native database (searched for "glow"). Where did you find it?

  • 6 months later...
Posted

any progress on this? was playing RDR2 in first person with UI turned off the other day, those flashing glowing dropped enemy weapons, glowing throwing weapons/arrows and it is the same for dropped enemy hats! They were infuriating and very unattractive while playing in some an otherwise realistic mode!
No need for them, too, given the clarity and realism of graphics, I can see enemy weapons, hats and my arrows, and if I cannot, then so be it, just like RL..
completely deterimental to my experience.
 

So I am confused. I used to do a bit of OPENiv modding on gta5... openIV now supports rdr2... is that what you're using? I don't even know what program or rdr2 package or whatever to use any of the clues from above... where 0x7DFB49BCDB73089A  might be useful for example, or 

GRAPHICS::_SET_PICKUP_OBJECT_GLOW_ENABLED(content, false);

^

yet you guys sound like you know what you're talking about. I hope someone can eventually make this -

I am looking into trying to disable this dropped item glowing effect overall from all rdr2, lol, myself... but it is maybe above my pay-grade lol, i only just installed latest openiv 10minutes ago so i will have to see if that's even the right direction, given the vagueness of the info i'm working off..., and also I am seriously suprised, because the flashing glowing effect is very cheesy in such an otherwise HD and amazingly realistic game... I hope if i can't do it... in the great words of Homer Simpson, at least "can't somebody else do it?"..

Posted

@egg6 The native function you quoted can only be used in script mods (so no OpenIV). And OpenIV currently does not allow the modifying of files, so no chance of doing it there either (yet).

I havent looked into it really. I suppose what you would have to do is iterate through all the pickups and disable the glow for each one using the native function you quoted.

I dont know how to get the pickups, though. I would have to do some research, but dont really have a lot of time, unfortunately. If you manage to find out how to get all the pickups, I could do it for you.

Posted

pickups.meta files are scattered all over the .rpf files, each of them lists items, it has glow settings...
      <GlowRed value="x.000000" />
      <GlowGreen value="x.000000" />
      <GlowBlue value="x.000000" />
      <GlowIntensity value="x.000000" />
      <GlowRange value="x.000000" />

The weapons and items specifically are..

  Reveal hidden contents

Is that any help? Hope so!
 

Posted (edited)

@egg6 I cant promise or predict any time frame, but I will see what I can do.

 

Edit: So I quickly searched the natives to check if there is a method which returns a pickup, but the only ones I could find were methods with which you can create pickups.

The plan was to check with DOES_PICKUP_OBJECT_EXIST if one of the mentioned pickups exists (to then disable the glow), but this method only takes a pickup object as input and I dont know how to convert the name or a hash into such an object.

I searched all the methods which return objects and entities, but none are for pickup objects or generic objects (like e.g. the function GET_HASH_KEY which returns the hash for anything in the game, it seems).

So what Im trying to say is that I dont really know how to proceed with the only thing available being the name of the pickups (and no function to do something with it).

Edited by HughJanus

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