toddyclipsgg 2 Posted September 5 Posted September 5 Hi, I'm Brazilian, I'm a beginner in programming and I don't have money to take a fullstacks programming course. I'm using ChatGPT to do between 70 and 80% of the code, so don't judge me. My problem is that I'm using "NATIVE_DECL BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION(Ped ped, Player player) { return invoke<BOOL>(0xA454D234E45BB6E5, ped, player); } // 0xA454D234E45BB6E5 b1207" to identify the interactions of the peds with the player, but I couldn't identify the interactions. I don't know why, but I've tried everything. If someone can help me, I would be very grateful. // Function to detect if the interaction between the player and the Ped is negative bool detectNegativeInteraction(Ped playerPed, Ped ped) { PRINT_INFO("Checking interaction for Ped ID: " + std::to_string(ped)); // Additional debugging: Checking ped model and type Hash pedModel = ENTITY::GET_ENTITY_MODEL(ped); PRINT_INFO("Ped ID model: " + std::to_string(ped) + " is: " + std::to_string(pedModel)); int pedType = PED::GET_PED_TYPE(ped); PRINT_INFO("Ped ID type: " + std::to_string(ped) + " is: " + std::to_string(pedType)); // Status checks if (PED::IS_PED_IN_COMBAT(ped, playerPed)) { PRINT_INFO("Ped ID: " + std::to_string(ped) + " is in combat with the player."); return true; } if (PED::IS_PED_IN_ANY_VEHICLE(ped, false)) { PRINT_INFO("Ped ID: " + std::to_string(ped) + " is in a vehicle."); return false; } if (TASK::_GET_PED_USING_SCENARIO_POINT(ped)) { PRINT_INFO("Ped ID: " + std::to_string(ped) + " is using a scenario."); return false; } // Check if it is responding to negative interactions BOOL isRespondingNegative = invoke<BOOL>(0xA454D234E45BB6E5, ped, playerPed); if (isRespondingNegative) { PRINT_INFO("Ped ID: " + std::to_string(ped) + " is responding negatively."); return true; } // Fallback when there is no recognized interaction PRINT_WARN("Ped ID: " + std::to_string(ped) + " is not responding to positive or negative interactions."); return false; } Quote
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