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Help getting custom models deadeye working


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I've researched all over about this topic and there doesn't seem to be any solid information anywhere.

 

When changing the model to, for instance, "MP_FEMALE" in RDR2, deadeye ability no longer works.

 

I read online about modifying the metapeds.ymt, but I was lost in this. I tracked down someone on the RDR2 modding discord that provided a modified metapeds.ymt, but I'm unsure how to get it working beyond replacing a metapeds.ymt in my mods files to load it, which I did.

 

When I use the MP_FEMALE model now, my health, stamina, and deadeye cores are locked to 0. This is without any other conflicting mods installed.

 

The person I got the metapeds.ymt from mentioned 'modifying the health config' but gave no further details.

 

Please help me on my journey to use deadeye as a model other than Arthur or John.

 

I have the ability to call natives through RedLua but I'm unsure at this point what needs to be changed so that MP_FEMALE can use deadeye.

 

Thank you

Could contain: outdoor, tree, plant, grass, sky, person, ground, summer, people, frisbee, field

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open your metapeds.ymt
search '<Name>mp_female</Name>'

this will lead you to the ped data for mp_female

looking for <HealthConfigHash>(or hash: 0xC535F4F2) in mp_female ped data
here are the health config for arthur and john: HEALTH_SP_PLAYER(0xBACA8EF9), HEALTH_JOHN(0x92AB91D5)
replace <HealthConfigHash> data with it.

then, deadeye
looking for <AbilityType> (or hash: 0x8960448D)
deadeye hash: 0xBB07433E
replace <AbilityType> data with it.

welcome ask.

Edited by CottonSheet
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