genevra 0 Posted June 16 Share Posted June 16 I've researched all over about this topic and there doesn't seem to be any solid information anywhere. When changing the model to, for instance, "MP_FEMALE" in RDR2, deadeye ability no longer works. I read online about modifying the metapeds.ymt, but I was lost in this. I tracked down someone on the RDR2 modding discord that provided a modified metapeds.ymt, but I'm unsure how to get it working beyond replacing a metapeds.ymt in my mods files to load it, which I did. When I use the MP_FEMALE model now, my health, stamina, and deadeye cores are locked to 0. This is without any other conflicting mods installed. The person I got the metapeds.ymt from mentioned 'modifying the health config' but gave no further details. Please help me on my journey to use deadeye as a model other than Arthur or John. I have the ability to call natives through RedLua but I'm unsure at this point what needs to be changed so that MP_FEMALE can use deadeye. Thank you Quote Link to comment Share on other sites More sharing options...
CottonSheet 0 Posted June 22 Share Posted June 22 (edited) open your metapeds.ymt search '<Name>mp_female</Name>' this will lead you to the ped data for mp_female looking for <HealthConfigHash>(or hash: 0xC535F4F2) in mp_female ped data here are the health config for arthur and john: HEALTH_SP_PLAYER(0xBACA8EF9), HEALTH_JOHN(0x92AB91D5) replace <HealthConfigHash> data with it. then, deadeye looking for <AbilityType> (or hash: 0x8960448D) deadeye hash: 0xBB07433E replace <AbilityType> data with it. welcome ask. Edited June 22 by CottonSheet Quote Link to comment Share on other sites More sharing options...
genevra 0 Posted June 25 Author Share Posted June 25 Thank you so much 🙂 I appreciate your help! I got it working! Quote Link to comment Share on other sites More sharing options...
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