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I want to request a mod that limits simultaneous camp dialogue triggers to only occur one at a time or close to it. 

 

When Arthur is in the gang's camp in free-roam, there are interactions between the other members of Dutch's gang that will trigger from proximity simultaneously without concern about if the player can possibly hear it. For instance in Chapter 2, Bill could be taunting Kieran in one area of the camp while Hosea and Lenny are having a deep conversation about life in another part of the camp, and Dutch is getting ready to give a speech. (I'm going from memory on examples, they would likely be other dialogue instances.) 

 

It seems like the only limit to what dialogue will occur is time of day, which characters are available, and which part of the storyline the game is currently in, and a VERY wide proximity check (anywhere in camp or close to camp, this could be the factor for the mod to limit). This means that the player could very easily miss massive amounts of dialogue in the game even when attentively listening and taking time to just be in camp waiting for dialogue to happen. If the player wanted to hear more than 50% of the just the camp dialogue that the VA's and dev team worked hard to make, then the player is just out of luck because the game won't allow it. They'll play over each other as much as possible the moment they become available. 

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