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HUGE Problem with Modding RDR2 That No One is Talking About


Dagger323
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3 hours ago, Edegon said:

 

Try changing the hour with Rampage and see if the number of blips changes

Edit: Thinking about it, there should always be at least 4 train blips, since trams count as trains. If it actually goes down to 3 there's a serious problem, if it goes to 4 it means there are no trains at all. Are you using a save file used with mods installed?

So my original comment was inaccurate. I loaded into a fresh save and there are 12 trains. Once I complete a mission the blimps drop to 8. There is only one train roaming and most are either in Saint Denis or Annesburg. I try changing the time and all that happens is the one train roaming moves. Is this normal behavior?

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3 hours ago, TheCubanMissile2 said:

So my original comment was inaccurate. I loaded into a fresh save and there are 12 trains. Once I complete a mission the blimps drop to 8. There is only one train roaming and most are either in Saint Denis or Annesburg. I try changing the time and all that happens is the one train roaming moves. Is this normal behavior?

The train blips number dropping to numbers like 7 is normal (or at least it is in my game when I remove all mods but the scripts for Rampage and Railroad Engineer). Unfortunately I don't know exactly what affects the numbers of trains on the map (visible with the blips). But I guess the important thing is that every train on the map spawns when you get near the blip, and that the trains and trams have normal ped spawning. That's as far as my knowledge goes

Edited by Edegon
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3 hours ago, werwolf969 said:

Here's the link to the source_paths.txt file with all possible paths to every file in the rpf archives:

https://file.io/13u7BMIcvB29

However, my install.xml generator script won't work with such a large file. You need to shrink it down to only the files you need to replace from mod, or modify my script so it use different method for parsing source_paths.txt.

The source_paths.txt only exists because we can't parse the rpf archives without CodeX or OpenIV, and neither of those has any CLI or API for interacting with them.

My logic for creating the install.xml generator was that mod authors might make mistakes like:

1) wrong file name;

2) wrong mount point in the mod install.xml, or wrong method for some files (like replacing a file that doesn't exist inside the rpf archive, or streaming a file that can be replaced);

3) duplicates in paths in install.xml.

By manually adding paths to source_paths, we check 1 and 2, and 3 is resolved by the script. But if you certain that mod files are inside single rpf archive, you totally can make much simpler script, in this case, you really don't need source_paths.txt. you just paste paths inside xml nodes directly with correct pattern. I think such script was posted few pages ago.


As you can see I'm pretty ignorant about this, so thank you for explaining. Anyway I'm just going to continue as I did until now since this thread is too long and, while it's good for discussion, it's very bad to find the solutions and all the important stuff (like that script you mentioned). (Also the file in the link has been deleted).

I think someone should make a separate thing with all the important info and resources like the scripts, so everyone can find it easy and the thread doesn't fill up with anymore questions that already have a (buried) answer.

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On 11/8/2024 at 11:29 AM, StachuD.Jones said:

Hit there, new here. Anyone could share their modlists that work at the moment?


I think you can use almost any mod as long as it doesn't use streaming to load the files and has the textures modded with the right format and size, but this is just a generalization, unfortunately you need to read the thread if you want the details. There are some mods that are known to cause problems like WhyEm's DLC.

This my modlist atm (haven't throughly tested it yet, but seems ok) but I remade some of the install.xml files, so if you don't do the same it's useless.

LML:
 

Quote

1.00 Fitment
AB10
Aiming Animations (from Extended Player Animations)
AMFAO EPA merge
Bank Robbery Requirements
Best TAA and Visual Effects (I've left just the visualsettings.dat and deleted the other files)
BlackwaterOfficersVoiceFix
Buell Fix
Calorie Descriptions
Cowboy Outfit Reworked
DCA (Different Camera Angle)
Easier Gold
Extended Player Animations
The Original Bounty Hunter (Shirt Only)
Gun_Belt_Fix
Herbalist
Immersive factions
ImprovementsInBlood
John Marston - 1899 Overhaul
John Marston No Stitches (made this with the instructions from the mod above)
John Marston Restoration Project
Just Fucking Bleed Already!
Just Shut Up Already!
LAW
Maize Sack Fix
NPC Aiming Animations (From EPA)
Out of Bounds
Realistic Cartridges
Saddle Fixes
Serving Spoon Fix
SnappyUl
Terrain Textures Overhaul
The Legend of the West
UpscaledAnimals:Birds
UpscaledAnimals:LargeMammals
UpscaledAnimals:MediumMammals
UpscaledAnimals:Reptiles
UpscaledAnimals:SmallMammals
Wrinklemasks


Scripts:
 

Quote

AmbientMoneyWagons.asi
BountiesExpansion.asi
CampAnywhere.asi
CampfireWeaponLocker.asi
CutDialogueEnhanced.asi
Duels.asi
Gun Tricks.asi
HatBlip2.0.asi
HuntingCamp.asi
J10RailroadEngineerRDR2.asi (I only use this for testing purposes)
JumpFlop1.3.1.asi
kill_children.asi
LessMoney.asi
MorePersistentWeather.asi
NoAutoEquip.asi
NoBlackBars.asi
NoBountyWithMask.asi
NoHolstering.asi
NolnvisibleSnipers.asi
NoOffHand Holster2.1.asi
NoSinking.asi
PhotoModeEnhancer.asi
PlayerCleaner.asi
Rampage.asi
RestoredCutContent-Quiver1.6.6.asi
SgtJoeBankRobbery.asi
SmokingComplete.asi
Stagecoaches.asi
Stash ThatLantern2.8.asi
TieYourLasso.asi
vfs.asi
Zen.asi


Edit: Forgot to mention that other modlists have been posted before, so you can search "modlist" on the search bar and see if you can find them

Edited by Edegon
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16 minutes ago, Saber23454 said:

Hello everyone, does anyone know if dual leg holster with no straps causes any problems, it requires remove knife sheath and remove satchel, so do those also cause anything?

I took a look and Dual Leg Holster w/ No Straps shouldn't cause any issues, however Remove Knife Sheath & Remove Satchel partly utilize the streaming method, so those may cause problems. Fortunately though, given the number of files and the size, it should be very easy to change those to use the correct method.

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3 hours ago, deadwoodd said:

I took a look and Dual Leg Holster w/ No Straps shouldn't cause any issues, however Remove Knife Sheath & Remove Satchel partly utilize the streaming method, so those may cause problems. Fortunately though, given the number of files and the size, it should be very easy to change those to use the correct method.

Thank you for informing, Ill change the knife sheath and satchel

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Hello, I apologize in advance as I’m not very tech savvy, but I’ve been following this thread and was wondering if anyone here can help me out. 
 

I seem to be having a spawn problem with the trains, but only the passenger ones. I see the cargo trains and the trolleys all properly populated with npcs. 

I’ve been using the railroad engineer map, and passenger trains just won’t spawn for me, aside from scripted events on quests. 
 

I’ve encountered this problem even when I purged all mods and left

just Rampage, scripthook and lml installed. 
 

Is there anything I can do, shorter than going full vanilla, to remedy this problem? 
 

Or is this save irreparably damaged now? 
 

 

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6 hours ago, Ttsobreiro said:

Hello, I apologize in advance as I’m not very tech savvy, but I’ve been following this thread and was wondering if anyone here can help me out. 
 

I seem to be having a spawn problem with the trains, but only the passenger ones. I see the cargo trains and the trolleys all properly populated with npcs. 

I’ve been using the railroad engineer map, and passenger trains just won’t spawn for me, aside from scripted events on quests. 
 

I’ve encountered this problem even when I purged all mods and left

just Rampage, scripthook and lml installed. 
 

Is there anything I can do, shorter than going full vanilla, to remedy this problem? 
 

Or is this save irreparably damaged now? 
 

 

When you buy train tickets to another town, do you see passengers on the train?

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7 hours ago, Ttsobreiro said:

Yes, just a few per cart though. And the train never leaves the station

There is no definitive answer here, but a "corrupted" save file is a possibility. When I did all of my testing, it was on a fresh save, so can't say if that's the case for sure. I would suggest trying one of the gameconfig's posted in this thread first. If that doesn't work, the only way to test is to try on a new save.

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Hello, I read through some and tried to remove some textures from WhyEm's DLC. The thing is, I use only the Montana coat from WhyEm's DLC... I was wondering, is it possible to find out what texture this one is so I can remove all other? Like is there some 3D program I can put these files into and get an actual picture? 

 

Thank you in advance.

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