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HUGE Problem with Modding RDR2 That No One is Talking About


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5 hours ago, werwolf969 said:

Okay, here's my take on compressing WhyEm DLC textures. Also, I re-made install.xml with few files that could be replaced instead of streaming them.

https://drive.google.com/file/d/16urV_zLjRZ5o4bRrBaDutGpHH5Za9aKG/view?usp=sharing

How to install:

1. Backup your Item_Textures folder and install.xml file in WhyEm DLC folder.

2. Remove folder Item_Textures completely.

3. Place lml folder from archive inside your RDR2 folder, replace files when asked.

While I checked every item in the Why Em Wardrobe inside the game to ensure that it was rendered correctly with textures, I still had not compared the colors of each item. Therefore, if you find that your favorite outfit has different colors than the original mod colors or you have any other issues with the textures, please let me know.

The 3x files you used to replace instead of stream, weapons_shared, swatches etc - do you know what these files do? I usually remove them but still maintain customizability of my weapons and also thank you very much for sharing!! the colors are much improved in these files and still maintaining spawns.

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24 minutes ago, UncleISRED said:

The 3x files you used to replace instead of stream, weapons_shared, swatches etc - do you know what these files do? I usually remove them but still maintain customizability of my weapons and also thank you very much for sharing!! the colors are much improved in these files and still maintaining spawns.

swatches_gunsmith.ytd is little icons for engravings and gun parts colour when you customize your gun in gunsmith menu

other two are engravings and stock engravings textures. WhyEm DLC added some. You can merge this files with yours. You're welcome! 

Also, for me, only one mod causes broken spawns, and it's "Weapons Textures Upscale" by WickedHorseMan. Even after scaling down, compressing, and proper loading with LML, this mod's textures break the game logic. I guess it's because the textures have too much quality per pixel, so the game engine can't process them when other upscaled mods are loaded.

For now, I have these upscaled textures, and the game works perfectly.

Blackwater Terrain Textures Overhaul

CharactersOverhaul (remade install.xml)

Complete Horse Overhaul (remade install.xml)

Terrain Textures Overhaul

Upscaled Animals AIO (remade install.xml)

Upscaled Documents (remade install.xml)

Upscaled Fires (remade install.xml)

Upscaled Journal (remade install.xml)

Upscaled Signs & Posters (remade install.xml)

Upscaled Vegetation

WhyEm_DLC (compressed and remade install.xml)

alongside with other asi scripts and config editing mods.

Edited by werwolf969
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53 minutes ago, werwolf969 said:

swatches_gunsmith.ytd is little icons for engravings and gun parts colour when you customize your gun in gunsmith menu

other two are engravings and stock engravings textures. WhyEm DLC added some. You can merge this files with yours. You're welcome! 

Also, for me, only one mod causes broken spawns, and it's "Weapons Textures Upscale" by WickedHorseMan. Even after scaling down, compressing, and proper loading with LML, this mod's textures break the game logic. I guess it's because the textures have too much quality per pixel, so the game engine can't process them when other upscaled mods are loaded.

For now, I have these upscaled textures, and the game works perfectly.

Blackwater Terrain Textures Overhaul

CharactersOverhaul (remade install.xml)

Complete Horse Overhaul (remade install.xml)

Terrain Textures Overhaul

Upscaled Animals AIO (remade install.xml)

Upscaled Documents (remade install.xml)

Upscaled Fires (remade install.xml)

Upscaled Journal (remade install.xml)

Upscaled Signs & Posters (remade install.xml)

Upscaled Vegetation

WhyEm_DLC (compressed and remade install.xml)

alongside with other asi scripts and config editing mods.

 

 

Ahh yeah I noticed when removing swatches, it got rid of custom carvings, my engravings seem to be working with those files removed too, so I'm guessing removing them will be good for making more room? I use WhyEm enhanced with no versiondll so it may be another file. You think they should be safe to remove?

 

You've done a really good job on improving on these textures, tested a bunch of outfits that would usually cause spawns to be more erratic, for example, I could go to St Denis run around for less than a min and teleport around to different trains and verifying spawns however spend more than 5min in St Denis and try and do the same and the trains start to de-spawn again, so time plays a role - these textures are the best looking and seem to cause no issues with spawns as a whole, even after St Denis test - I've taken the weapon_shared etc out and everything is still working, gunsmith is still showing engravings etc along with combining WhyEm Enhanced with your textures and it's running really well so far :D

 

I have an old PC so sadly I can't afford to have as many texture upscales as you :(

again thank you for your continued efforts and work on this, incredibly helpful and generous <3

 

 

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1 hour ago, UncleISRED said:

You think they should be safe to remove?

Sure, you will just lose a few added by WhyEm engravings. In the WhyEm menu for gunsmith customization, there will only be default ones instead of modified ones.

Thank you for your warm words and feedback! But all credits must go to WhyEm, as he is the author of this cool mod. I'm just repacking a few assets with proper technique.

Edited by werwolf969
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2 hours ago, werwolf969 said:

swatches_gunsmith.ytd is little icons for engravings and gun parts colour when you customize your gun in gunsmith menu

other two are engravings and stock engravings textures. WhyEm DLC added some. You can merge this files with yours. You're welcome! 

Also, for me, only one mod causes broken spawns, and it's "Weapons Textures Upscale" by WickedHorseMan. Even after scaling down, compressing, and proper loading with LML, this mod's textures break the game logic. I guess it's because the textures have too much quality per pixel, so the game engine can't process them when other upscaled mods are loaded.

For now, I have these upscaled textures, and the game works perfectly.

Blackwater Terrain Textures Overhaul

CharactersOverhaul (remade install.xml)

Complete Horse Overhaul (remade install.xml)

Terrain Textures Overhaul

Upscaled Animals AIO (remade install.xml)

Upscaled Documents (remade install.xml)

Upscaled Fires (remade install.xml)

Upscaled Journal (remade install.xml)

Upscaled Signs & Posters (remade install.xml)

Upscaled Vegetation

WhyEm_DLC (compressed and remade install.xml)

alongside with other asi scripts and config editing mods.

That's incredible work. I'm just downloading the WhyEm link now. Could you upload the other upscales too? The one I miss the most is Complete Horse Overhaul but I had Characters Overhaul and Terrain Textures Overhaul too.

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27 minutes ago, hogey113 said:

upload the other upscales too?

Other mods have the same textures, I only re-created the install.xml file for each one listed, so LML replaces full files in memory instead of streaming them in chunks, as streaming is one of the main causes for the problems we discuss in this thread. You can download these mods from Nexus, as I don't think it's appropriate to re-upload the full mod archive.

However, here are the install.xml files for each of the mods listed in my post. You need to rearrange the files a bit in these folders, just look at the install.xml and if there is a *folder name*/modded.filename in <FilePath></FilePath> node, then you need to place the modded file in the *folder name*, and if it's just *modded.filename*, you need to just place it in the mod name folder next to install.xml.

For example, Complete Horse Overhaul keeps its files in the lml/stream folder, so you need to move the textures (.ytd files) in the "Complete Horse Overhaul/Textures" folder, and the config files (.ymt files) just in the "Complete Horse Overhaul" folder next to the install.xml, and replace the install.xml with the one attached to this message.

RemadeInstallxmlforUpscales.7z

Edited by werwolf969
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15 hours ago, werwolf969 said:

Okay, here's my take on compressing WhyEm DLC textures. Also, I re-made install.xml with few files that could be replaced instead of streaming them.

https://drive.google.com/file/d/16urV_zLjRZ5o4bRrBaDutGpHH5Za9aKG/view?usp=sharing

How to install:

1. Backup your Item_Textures folder and install.xml file in WhyEm DLC folder.

2. Remove folder Item_Textures completely.

3. Place lml folder from archive inside your RDR2 folder, replace files when asked.

While I checked every item in the Why Em Wardrobe inside the game to ensure that it was rendered correctly with textures, I still had not compared the colors of each item. Therefore, if you find that your favorite outfit has different colors than the original mod colors or you have any other issues with the textures, please let me know.

Thank you for this! is this with the standard WhyEm's version or the RDO offline version? I followed the directions but it's not appearing at the trapper for me unfortunately. 

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17 minutes ago, Brango said:

Thank you for this! is this with the standard WhyEm's version or the RDO offline version? I followed the directions but it's not appearing at the trapper for me unfortunately. 

You're welcome! My install.xml from rdo version, without weapons.ymt, catalog.sp and shopitems.meta. My bad, sorry. You can open install.xml from my archive and copy lines under the Item_Textures to your standard install.xml of WhyEm DLC. Filereplacement blocks that have three .ytd files in their filepath. Tommorow (my TZ) I will add install.xml for standard variant to my message with link, thank you for pointing this out to me.

Edited by werwolf969
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16 minutes ago, werwolf969 said:

You're welcome! My install.xml from rdo version, without weapons.ymt, catalog.sp and shopitems.meta. My bad, sorry. You can open install.xml from my archive and copy lines under the Item_Textures to your standard install.xml of WhyEm DLC. Filereplacement blocks that have three .ytd files in their filepath. Tommorow (my TZ) I will add install.xml for standard variant to my message with link, thank you for pointing this out to me.

Thanks for the quick reply! I'm redownloading the original whyem's now to try out what you posted. If this doesn't work I'll patiently wait for your upload tomorrow, Thanks!

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40 minutes ago, Brango said:

Thanks for the quick reply! I'm redownloading the original whyem's now to try out what you posted. If this doesn't work I'll patiently wait for your upload tomorrow, Thanks!

Well, I guess that now I can only share the install.xml files with you. I attached them to the initial message with an edit. But, since WhyEm prohibits sharing my edits, the download link for the archive is no longer available.

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7 minutes ago, werwolf969 said:

Well, I guess that now I can only share the install.xml files with you. I attached them to the initial message with an edit. But, since WhyEm prohibits sharing my edits, the download link for the archive is no longer available.

Thanks I appreciate it despite the author's poor feelings. Do I also remove the item_textures folder just like the original directions? Or just add the new install.xm?

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6 hours ago, Brango said:

Thanks I appreciate it despite the author's poor feelings. Do I also remove the item_textures folder just like the original directions? Or just add the new install.xm?

All steps are the same for any WhyEm DLC variant, as the textures files have no differences. So yes, delete the item_textures folder and replace the install.xml file with one from my message. Don't forget to change the extension to .xml.

Edited by werwolf969
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1 hour ago, werwolf969 said:

Well, I guess that now I can only share the install.xml files with you. I attached them to the initial message with an edit. But, since WhyEm prohibits sharing my edits, the download link for the archive is no longer available.

He'll prohibit people fixing his mods but won't do it himself, or even acknowledge the problem? Where's the sense in that?

 

WhyEm should consider re-enabling the bug report section on his Nexus pages, or even the comment section, so other users are aware of how his work breaks elements of the game, and can then make an informed decision about using it.

Edited by sleazo
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4 hours ago, werwolf969 said:

Well, I guess that now I can only share the install.xml files with you. I attached them to the initial message with an edit. But, since WhyEm prohibits sharing my edits, the download link for the archive is no longer available.

 

Im sorry but, Im a lawyer, WhyEm has no authority to tell you that you can or cannot share something that he has no rights to. His pack contains plenty of stuff made by Rockstar, in fact; after further inspection, every single model in "his" pack was made by Rockstar, he just did some editing and is now claiming rights to stolen property. Thats like stealing someones car, painting it and saying it's yours now. That's not how that works. Did he ask Rockstar if he can edit or share these files? I dont think so.

 

RDR 2 is not like Skyrim where modding is "allowed" by the creator company. Every single mod made for this game can be taken down by Rockstar at any time they wish. WhyEm is the same as any other modder here(except script mods) and "his" files or rather, Rockstars files, are not free game but are shared until someone gets a cease and desist or a lawsuit from Rockstar only.

 

The fact that you edited (compressed) those files is the same as what he did to Rockstars files, in fact; what he did is much much worse. He basically stole from Rockstar, made some edits and is presenting those files as if he created them from 0 and distributing them under false pretenses as if they were made by himself. WhyEM is just a power tripper and you definitely shouldnt listen to someone like that. There are no permissions to be given by someone who doesnt have any rights to those files since they were obtained in bad faith.

Edited by HelloImCrimson
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Guys, with all respects, let's not divert this topic to a discussion about the decisions of mod authors. On the Nexus page, there is a very clear paragraph about sharing edited WhyEm DLC files and there is a prohibition to do so without the author's permission. I asked for permission - I didn't get any - so I removed the link from that post. This is how it works in any modding community: honesty, respect for author work and trust between community members.

 

On our topic, I still haven't found a way to split and load texture dictionaries properly to get them within the possible size limit. If anyone knows where to find information about how the game interacts with texture dictionaries and how and where they are mapped in game config files for different types of textures, please let me know. 

 

 

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16 minutes ago, werwolf969 said:

Guys, with all respects, let's not divert this topic to a discussion about the decisions of mod authors. On the Nexus page, there is a very clear paragraph about sharing edited WhyEm DLC files and there is a prohibition to do so without the author's permission. I asked for permission - I didn't get any - so I removed the link from that post. This is how it works in any modding community: honesty, respect for author work and trust between community members.

 

On our topic, I still haven't found a way to split and load texture dictionaries properly to get them within the possible size limit. If anyone knows where to find information about how the game interacts with texture dictionaries and how and where they are mapped in game config files for different types of textures, please let me know. 

 

 

 

Im just telling you how it actually works, it's your choice to do whatever you want. Nexus rules dont apply to other sites, I don't know why you think they're relevant here. And it's a bit bold to say "honesty, respect for author work and trust between community members."; when WhyEm is dishonest, has no respect for others and is obsessive with anyone that even remotely touches "his" mod which arent really his in the first place.

 

No more off topic from me, you guys wanna be dominated by some low life, that's your choice.

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The gameconfig mod by AbdelrahmanMahmoud, along with scripthook v2, and lowering my lodscale to default genuinely brought back everything for me. Even with streamed mods still installed. 4-6 peds on trams consistently. If I spend too much time in St. Denis though, they start disappearing again. Stood in the same spot for over an hour real time, and after 10 or so trams, they became empty again.

 

it only breaks again if I increase the geometry lodscale (haven't tried the mod for that yet), or wear any modded player clothing. literally just these two break it for me. 

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2 hours ago, Lonewulv13 said:

What causes mods that have nothing to do with increased textures or spawns break the spawning?

All issues with broken game logic come from game engine resource pools being overloaded. We have different resource pools for texture processing, for drawable object processing, and for overall simulation in the game world. Can you provide an example of a mod you are talking about?

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so i'm new to the whole modding scenario and have really enjoyed replaying this game with all the mods i've discovered recently... but yeah the spawn issue has indeed appeared for me...

my current lml mods are:

 

extreme LOD

bloodlust

character texture overhaul

serenity

zen

armed execution in non combat stance

rwao

visual redemption

terrain texture overhaul

gun metal rework

gunfx

colorful weapon icons

wero

whyem dlc rdoff edition

rdoff

pdo

more pretty gun

 

ASI mods: smoking complete, horse hydration, rampage, banking, guntricks, bounties and contracts...

 

funnily enough i think there was no spawning issue until i've installed the LOD and terrain texture overhaul (installed these two most recently)... everything was working seemingly fine...

so what i've gathered from the thread so far is that whyem dlc coupled with all these high res texture mods causes all this issue?

i've seen a Mediafire link for an edited install.xml file a kind gentlemen provided to fix this issue but the link i guess has been taken down...?

so what's the best solution right now to rectify this issue without having to delete majority of the texture mods?

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8 hours ago, Scayron said:

so i'm new to the whole modding scenario and have really enjoyed replaying this game with all the mods i've discovered recently... but yeah the spawn issue has indeed appeared for me...

my current lml mods are:

 

extreme LOD

bloodlust

character texture overhaul

serenity

zen

armed execution in non combat stance

rwao

visual redemption

terrain texture overhaul

gun metal rework

gunfx

colorful weapon icons

wero

whyem dlc rdoff edition

rdoff

pdo

more pretty gun

 

ASI mods: smoking complete, horse hydration, rampage, banking, guntricks, bounties and contracts...

 

funnily enough i think there was no spawning issue until i've installed the LOD and terrain texture overhaul (installed these two most recently)... everything was working seemingly fine...

so what i've gathered from the thread so far is that whyem dlc coupled with all these high res texture mods causes all this issue?

i've seen a Mediafire link for an edited install.xml file a kind gentlemen provided to fix this issue but the link i guess has been taken down...?

so what's the best solution right now to rectify this issue without having to delete majority of the texture mods?

 

Use a custom gameconfig.xml or compress each an every texture from the texture mods or both. And my suggestion is to get rid of extreme LOD, it's literally useless

Edited by HelloImCrimson
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3 hours ago, HelloImCrimson said:

 

Use a custom gameconfig.xml or compress each an every texture from the texture mods or both. And my suggestion is to get rid of extreme LOD, it's literally useless

i'm guessing the custom gameconfig file you're talking about is the one provided here in this thread recently?...

also how would i go about compressing the textures?

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I'm not sure it's entirely just TEXTURES, you can apply certain world textures and the game doesn't care.

 

When saving lots of custom outfits onto your horse is usually safer than using rampage, you go over 5x outfits and the game starts to struggle more I think, the game runs pretty much like vanilla if I run whyem DLC with outfits however apply 1-3 custom gun engravings and grips and the game will start to struggle with spawns, AB10 config and the newest one on nexus feel like they make no difference, the texture reductions are the biggest benefits.

 

I do believe crimson has some valid points though, it's strange how the 'author' of the mod is more than aware of the issue and even though he no longer maintains the mod and uploaded it YEARS ago he still to this day they are obsessed over it.

 

Instead of helping towards remedying the issue, it's quite the opposite which is confusing as no benefit comes from that either.

 

Sucks that Rockstar don't assist the modding community in the slightest especially for single-player where nobody is being harmed or disturbed.

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19 hours ago, bobbymilwaukee said:

this issue is such a bummer. I'm okay without WhyEm and RDO honestly, but I love the new texture mods and they break the game as well. Has anyone found a workaround for having a ton of texture mods and retaining the spawns?

If the mod uses uncompressed textures, you should repack it with compressed ones. If the mod streams game textures, you need to modify the install.xml file to use the replacing method instead of streaming them. This approach won't work for newly added textures, so files with them can only be streamed.

You should also increase the resource pools for textures, drawables, fragments, and other parts of the game engine, including peds and weapon components. The exact amount you should increase depends on your computer's capabilities. To start, you can combine the gameconfig.xml and systemsettings.ymt files from different Nexus mods and set all the values to their maximum.

But overall, you will soon find limitations and have to choose between having dense cities and open spaces, trains, trams, or HiRes graphics everywhere.

Edited by werwolf969
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