vincemeister55 28 Posted September 13 Share Posted September 13 8 minutes ago, emo cat boy said: so far ive only done a small amount of testing but with just the jorango equipped im experiencing no spawn issues or train issues. thats good to know. Im confidently sure my edited textures helped a bit. 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 13 Share Posted September 13 5 minutes ago, formul46 said: Thanks for your effort ! It's a pitty it doesn't work completely. I'm wondering what if we change the .ytd files to +hi.ytd: , like dominatorgt does on a mod Terrain Textures Overhaul. I suposse I would have to change the install.xml as well . Ill see what I can do I dont know about that. WhyEm DLC adds files using a certain method as far as I know. Those other big texture mods, they only replaces vanilla files. but yeah, maybe we're into the first step of finally figuring this out. 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 13 Share Posted September 13 i just did some testing wearing a full outfit from whyems (everything i could possibly equip at once) and trams had passengers at saint denis and the train spawned at valentine between 6-7. i dont have any other texture mods installed. 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 13 Share Posted September 13 5 minutes ago, emo cat boy said: i just did some testing wearing a full outfit from whyems (everything i could possibly equip at once) and trams had passengers at saint denis and the train spawned at valentine between 6-7. i dont have any other texture mods installed. i also just got arrested and as soon as i left at 6am a train had spawned so my game even with the whyems full outfit is fine 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 13 Share Posted September 13 14 minutes ago, vincemeister55 said: thats good to know. Im confidently sure my edited textures helped a bit. yh i tested regular whyems earlier today and even with one item equipped i had empty trams and no trains 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 13 Share Posted September 13 35 minutes ago, emo cat boy said: i just did some testing wearing a full outfit from whyems (everything i could possibly equip at once) and trams had passengers at saint denis and the train spawned at valentine between 6-7. i dont have any other texture mods installed. That's what I have said. It may vary from user to user. It'll probably work if youre not using a lot of other texture mods. I for one has a lot of other texture mods in lml and in the stream folder. 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 13 Share Posted September 13 33 minutes ago, emo cat boy said: yh i tested regular whyems earlier today and even with one item equipped i had empty trams and no trains The downside of this is youre probably cannot use other texture mods if youre gonna prioritize WhyEm. 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 13 Share Posted September 13 9 minutes ago, vincemeister55 said: The downside of this is youre probably cannot use other texture mods if youre gonna prioritize WhyEm. yh thats what i was thinking caused it, i dont use any other texture mods anyways. but im still sceptical about using it outside of just testing 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 13 Share Posted September 13 do you think there would be any benefit to deleting texture files that ik i wont use? as you believed the issue to be with the amount of files loaded by whyems 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 14 Share Posted September 14 Well, I think the benefit would be that you can use other texture mods instead. But it's a tedious process. You have to test every time if it's working or not. If you really like to use WhyEm's textures, make it as the base for your texture mods. From there, whenever you install new texture mods, test every time to check if it'll cause the despawning issues. Until it does, then delete some texture files from WhyEm, then test again. 1 Quote Link to comment Share on other sites More sharing options...
keatit71 1 Posted September 14 Share Posted September 14 @emo cat boydid you find out if rampage had the spawn issues? 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 14 Share Posted September 14 5 hours ago, keatit71 said: @emo cat boydid you find out if rampage had the spawn issues? it didnt for me but i run a pre light load order 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 14 Share Posted September 14 11 hours ago, vincemeister55 said: Well, I think the benefit would be that you can use other texture mods instead. But it's a tedious process. You have to test every time if it's working or not. If you really like to use WhyEm's textures, make it as the base for your texture mods. From there, whenever you install new texture mods, test every time to check if it'll cause the despawning issues. Until it does, then delete some texture files from WhyEm, then test again. i prob wont install any other textures or upscales as i like to keep a high fps when i play and the game looks good enough imo. 1 Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 14 Share Posted September 14 this is my load order rampage whyems visuals gun metal rework no auto ammo whyemsdlc merge with JMRP enhanced brawling bloodbath WERO PDO ext animations RWS AB10 content unlocker gun tricks less money smoking dual wield kill children 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 14 Share Posted September 14 (edited) I got finally got WhyEm DLC with my edited textures to work with my mods, without the spawning issue. But I had to make sacrifices for my other texture mods. I downscaled the textures of my edited 2K Artwork Arthur Morgan Project mod to 1K. Disabled my 1K edited version of AI Upscaled Gore, and disabled High Vegetation Resolution in LML. With all these changes, all is working in St.Denis, spawning-wise. Edited September 14 by vincemeister55 2 Quote Link to comment Share on other sites More sharing options...
ayamgoreng2 2 Posted September 14 Share Posted September 14 On 9/5/2024 at 9:54 AM, vincemeister55 said: Sure. Also, Ive added some few more mods in LML since my last post. And still no spawning issue whatsoever. LML mods that I added since my last post; Artwork Arthur Morgan Project (I downscaled the textures from 4k to vanilla 1K since Im only using a 1080p monitor) Arthur Redone (I use it as it is, no downscaling of textures needed. I switch from this and Artwork Arthur from time to time) Saddle Fixes Companion System Relationship Sheriff Dailogue Gun Belt Fix Bar Brawls Water Physics Overhaul Reduced Reload Speed and Increased Lod For All Story Mode Weapons Increase Weapons LOD Higher Resolution Vegetation Vestigia (I said in my last post that Vestigia was also causing the spawning issue. True, but then I tried and deleted the gameconfig.xml and systemsetting.ymt files on it and instead use the experiment gameconfig mod and the geometry level slider mod, it works. No spawning issue.) *Ive added a couple of mods in the stream folder too; Visual Damage for Kids (I merge it with my metapeds.ymt) Javier Escuella Outfit Overhaul Arthur Eye Color The 5th Abigail Mod Bearded Dutch Dutch Improved Fixed Prison Scars Black Leather Stalker Hat Veill's Classic Frock Coats Veill's Shotgun Coats Strapped Better Looking Karen Better Looking Mary-Beth 1.0 Duplicate Valentine Doctor Bug Fix Upscaled UI - HUD - rain- water and some other things (Ive use some of it but not all) Here's my .asi files installed; AllowMenu.asi ArmPosters.asi BanditHideouts.asi BetaMissionPassed.asi Boats.asi BountiesExpansion.asi BountyDialogues.asi BucketWash.asi Clock.asi CollectablesInRange.asi Colter.asi Companion.asi Contracts.asi CutDialogueEnhanced.asi DogCompanion.asi DragPeds_Natural.asi Duels.asi DumpThatCargo1.1.asi EnhancedPersistenc1.4.asi Graves.asi GunTricks.asi Harlots.asi HatBlip2.0.asi horseHolster.asi HorseHydration.asi horseLantern.asi HorseSprint-v2.asi HotAirBaloon.asi HudCrosshair.asi HuntingCamp.asi HuntingGrounds.asi kill_children.asi LawmenFix.asi LOS Enemy Blips.asi MapEditor.Asi Minimap.Asi MorePersistentWeather.asi Needs.asi NoBountyWithMask.asi NoGlowingPickups.asi NoHitmarker.asi NoHolstering.asi NonStickyHats1.0.asi PedDamageOverhaul.asi PlayablePiano.asi PVPPersistence.asi rdr2-translator.asi ReducedCameraShake.asi ReturnToAdlerRanch.asi SAC dead body removal.asi Seats.asi Shootouts.asi SmokingComplete.asi StashThatLantern2.8.asi StashedThatWagon.asi SurvivalMechanics.asi TieYourLasso.asi WildHorses.asi There's still a lot of small texture mods that's in my stream folder too. No spawning issue on my game. Hope this helps. hi, so I've tried almost all the mods you provided as well as the previous modlist + this mod https://www.nexusmods.com/reddeadredemption2/mods/2188, without any other mods. But trams and trains still don't have passengers, then I disabled the above mods and nothing changed.. is there something wrong? 1 Quote Link to comment Share on other sites More sharing options...
xerofilontoXerofilonto 1 Posted September 14 Share Posted September 14 1 hour ago, vincemeister55 said: I got finally got WhyEm DLC with my edited textures to work with my mods, without the spawning issue. But I had to make sacrifices for my other texture mods. I downscaled the textures of my edited 2K Artwork Arthur Morgan Project mod to 1K. Disabled my 1K edited version of AI Upscaled Gore, and disabled High Vegetation Resolution in LML. With all these changes, all is working in St.Denis, spawning-wise. So it's the number of assets loaded that cause it and of course whyem would tip it off even with your edits given all the other textures you have... i don't have practically any texture mod so i think i will try your edited version. it would be interesting to test roughly where this tipping point is i also find it interesting how in your first test with the edited whyem it worked for a few minutes, given your tests would you say the spawning issues are kinda also time based depending how long you play? (also thanks for doing the hassle of editing 2000 files) Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 14 Share Posted September 14 3 hours ago, ayamgoreng2 said: hi, so I've tried almost all the mods you provided as well as the previous modlist + this mod https://www.nexusmods.com/reddeadredemption2/mods/2188, without any other mods. But trams and trains still don't have passengers, then I disabled the above mods and nothing changed.. is there something wrong? what mod is this? the link doesnt work Quote Link to comment Share on other sites More sharing options...
emo cat boy 15 Posted September 14 Share Posted September 14 2 hours ago, xerofilontoXerofilonto said: So it's the number of assets loaded that cause it and of course whyem would tip it off even with your edits given all the other textures you have... i don't have practically any texture mod so i think i will try your edited version. it would be interesting to test roughly where this tipping point is i also find it interesting how in your first test with the edited whyem it worked for a few minutes, given your tests would you say the spawning issues are kinda also time based depending how long you play? (also thanks for doing the hassle of editing 2000 files) yh i also think this is true as with the regular whyems even equipping one item causes the spawning issues instantly whereas there are many other outfit mods such as the man with no name poncho that are larger than anything in whyems but dont cause a spawning issue 1 Quote Link to comment Share on other sites More sharing options...
ayamgoreng2 2 Posted September 15 Share Posted September 15 4 hours ago, emo cat boy said: what mod is this? the link doesnt work best TAA and visual effects, https://www.nexusmods.com/reddeadredemption2/mods/2188 1 Quote Link to comment Share on other sites More sharing options...
Saber23454 2 Posted September 15 Share Posted September 15 13 hours ago, vincemeister55 said: I got finally got WhyEm DLC with my edited textures to work with my mods, without the spawning issue. But I had to make sacrifices for my other texture mods. I downscaled the textures of my edited 2K Artwork Arthur Morgan Project mod to 1K. Disabled my 1K edited version of AI Upscaled Gore, and disabled High Vegetation Resolution in LML. With all these changes, all is working in St.Denis, spawning-wise. I installed your edited whyems dlc by replacing the item textures folder in normal whyems. But, all the names are invisible, do you know what might cause this? 1 Quote Link to comment Share on other sites More sharing options...
Saber23454 2 Posted September 15 Share Posted September 15 (edited) 13 hours ago, vincemeister55 said: I got finally got WhyEm DLC with my edited textures to work with my mods, without the spawning issue. But I had to make sacrifices for my other texture mods. I downscaled the textures of my edited 2K Artwork Arthur Morgan Project mod to 1K. Disabled my 1K edited version of AI Upscaled Gore, and disabled High Vegetation Resolution in LML. With all these changes, all is working in St.Denis, spawning-wise. My my other mods are LST, Outfit Changer, Rampage, lockdown manager, player cleaner, no auto horse holstering, deadeye master, dlss tweaks, version.dll My lml mods: (Old black hair arthur is disabled) second image is stream folder Edited September 15 by Saber23454 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 16 Share Posted September 16 19 hours ago, Saber23454 said: I installed your edited whyems dlc by replacing the item textures folder in normal whyems. But, all the names are invisible, do you know what might cause this? What do you mean by invisible? Like no text? Do you have a screenshot of it? 1 Quote Link to comment Share on other sites More sharing options...
formul46 2 Posted September 16 Share Posted September 16 I think he meant, using your edited textures there's stuff on the WhyEm shop at trader that is without textures. I noticed this as well . For example , the John hat , or Duffy coat. I do get the same result using the normal WhyEm, and just trying to edit the format to +hi.ytd 1 Quote Link to comment Share on other sites More sharing options...
vincemeister55 28 Posted September 16 Share Posted September 16 oh oaky. Yeah, that's just normal WhyEm. I only deleted a single file, I think its in folder number 2. Its a duplicate of the same file, only separated by a space in the filename, so I deleted it. 1 Quote Link to comment Share on other sites More sharing options...
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