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Posted

Hello all!

I hope someone can help me out here! 

I am trying to stow an hogtied ped into a Prison Wagon (WAGONPRISON01X). I tried this task:

 

ped.Tasks.EnterVehicle(_wagon, 5, EnterVehicleFlags.WarpIn)

and it works but only if the ped is able to move (which makes sense). What I would like to accomplish is to be able to stow the hogtied ped I am carrying inside the wagon.  

I lurked around on FiveM docs and found some other functions, all of them, since they are tasks, are working only if the ped is not incapacitated. I tried recreating the ped inside the wagon but even if I pass the model, it uses another random model and the effect is not the best ever.

 

Any hints?

 

Thank you!!!!

 

 

Posted

Ok I think I answered myself. I created this function that does exactly that and it works just fine:

 

public static void SetPedIntoVehicle(Ped ped, Vehicle vehicle, int seatNumber)
{
    Game.CallNative(NativeHashes.VEHICLE.SET_PED_INTO_VEHICLE, ped, vehicle, seatNumber);
}

maybe it was buried somewhere in RPH SDK but I did not really find it! The only thing I had to do was to set:

ped.BlockPermanentEvents = true;

to avoid the ped getting out of the wagon (apparently locking the door did not help) and shoot at me! 

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