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Any animation names known (or any idea how I can figure them out)?


HughJanus
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I would like to find out some animation names, but have not found a native to do it (i was searching for something like GET_ENTITY_ANIM(Entity e)).

I found

 

and thought that maybe someone has been able to figure out some values for the anim name and anim dict we could use here..

Has anyone?^^

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  • 1 month later...

Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations  (in the current version the names are still hashed) 🙂

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2 hours ago, HughJanus said:

Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations  (in the current version the names are still hashed) 🙂

 

I could delete/hide it, but I do not really see the point. If someone ends up finding names, they can just post and share them here 🙂

 

You could try looking through some datafiles with OpenIV, some of them contain animation names. It is a bit tedious, though.

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i found a couple for task_play_anim

void play_animation(const char* animDictionary, const char* animationName) {
		STREAMING::REQUEST_ANIM_DICT(animDictionary);
		TASK::TASK_PLAY_ANIM(player_ped_id(), animDictionary, animationName, 1000.f, -1000.f, -1, 1, 0, 0, 0, 0, 0, 0);
	}
"MECH_DYNAMIC@WORLD_PLAYER_DYNAMIC_KNEEL_GROUND@GENERIC@MALE_A@base", "base"
"MINI_GAMES@POKER_MG@BASE", "HOLD_CARDS_IDLE_A"
"script_re@murder_campfire@knife_note", "enter"
"script_re@drunk_dueler", "intro_idle_drunk"
"script_re@drunk_dueler", "pass_out_drunk"

 

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