HughJanus 244 Posted February 21, 2020 Posted February 21, 2020 I would like to find out some animation names, but have not found a native to do it (i was searching for something like GET_ENTITY_ANIM(Entity e)). I found and thought that maybe someone has been able to figure out some values for the anim name and anim dict we could use here.. Has anyone?^^ Quote
HughJanus 244 Posted March 26, 2020 Author Posted March 26, 2020 Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations (in the current version the names are still hashed) 🙂 Quote
LMS 676 Posted March 26, 2020 Posted March 26, 2020 2 hours ago, HughJanus said: Can some mod please delete this topic? I suppose we will have to wait until OpenIV releases in a version which has clear names for animations (in the current version the names are still hashed) 🙂 I could delete/hide it, but I do not really see the point. If someone ends up finding names, they can just post and share them here 🙂 You could try looking through some datafiles with OpenIV, some of them contain animation names. It is a bit tedious, though. Quote
adv0cate 6 Posted April 1, 2020 Posted April 1, 2020 i found a couple for task_play_anim void play_animation(const char* animDictionary, const char* animationName) { STREAMING::REQUEST_ANIM_DICT(animDictionary); TASK::TASK_PLAY_ANIM(player_ped_id(), animDictionary, animationName, 1000.f, -1000.f, -1, 1, 0, 0, 0, 0, 0, 0); } "MECH_DYNAMIC@WORLD_PLAYER_DYNAMIC_KNEEL_GROUND@GENERIC@MALE_A@base", "base" "MINI_GAMES@POKER_MG@BASE", "HOLD_CARDS_IDLE_A" "script_re@murder_campfire@knife_note", "enter" "script_re@drunk_dueler", "intro_idle_drunk" "script_re@drunk_dueler", "pass_out_drunk" 1 Quote
HughJanus 244 Posted April 1, 2020 Author Posted April 1, 2020 Thanks for sharing. The kneel ground anim is for campfire kneeling I guess? 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.