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Hello,

 

I have recently been polishing and completing a few script mods and I realized that I've made the mistake of putting off actual player input to the very end. Throughout development, the script has either been running on game load or on a function key press, and I would like to more seamlessly integrate into the game.

 

I was for example wondering how context menu actions could be made, that is when you hold right-click on a ped or an animal there is a context menu. Is there a way to add custom actions to this?

 

Another option I considered was something like NativeUI modding in GTA5, where you open a simple menu interface in the corner of the screen for navigation and interaction. But I can't seem to find any info on this approach either when it comes to Red Dead.

 

Does anyone have ideas of how to accomplish these two systems? Is there any way?

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