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How can a keypress (or controller press) be detected using RagePluginHook?

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It used to be that you could use

Game.WasKeyJustPressed()

and insert a System.Windows.Forms.Keys key as a parameter, however in the latest version of RagePluginHook2's sdk.dll this method seems to have been removed, does anyone know of another way to detect key presses?

Everyone wants happiness, no one wants pain. But you can't have a rainbow, without a little rain.

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  On 1/25/2023 at 7:05 PM, LMS said:

You should find those in Rage.Input now.

Thank you so much!

Everyone wants happiness, no one wants pain. But you can't have a rainbow, without a little rain.

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