joebeefhash 7 Posted February 23, 2023 Author Share Posted February 23, 2023 Oh and don't worry, if we can just get the cocaine gum, adding all of those should be easy. But yeah, we won't stop at just cocaine gum. We'll get the booze too! Quote Link to comment Share on other sites More sharing options...
PancakeMaster 1 Posted February 24, 2023 Share Posted February 24, 2023 You can do it! I believe in you. Besides, it says under your name that you're an outlaw. Outlaws always find a way :D. Quote Link to comment Share on other sites More sharing options...
PancakeMaster 1 Posted March 3, 2023 Share Posted March 3, 2023 Also, if you do manage to make it work, we should make it possible to sell crackers, and biscuits as well as candies and bread chunks besides being able to sell opened items. 🙂 Btw, is it possible to disable the new austin sniper so we could visit as Arthur? Quote Link to comment Share on other sites More sharing options...
jerrylee22 0 Posted July 13, 2023 Share Posted July 13, 2023 I'm not sure how to accomplish this, but I might have an idea of what needs to be done. data_0.rpf\data\itemdatabase\catalog_sp.rpf\0xCF8DA776.ymt this is the item database file that appears to be referenced by catalog_sp.ymt, and I think it just needs to be modified to match the added texts in catalog_sp.ymt The hashes should be able to be relatively easily decoded using <tags> under the item keys in catalog_sp.ymt and by comparing the tags of an nonsell-able item (cigarettes, etc.) with those of an sell-able item (pineapple, etc.). There are 10 consistent key omissions under tags with type 0xC76BC07D that happen to be common for these unsellable items. Some items have many different item variations, these are examples of some that should be the right ones: <item key="CONSUMABLE_CIGARETTE_BOX_CHEAP">, <item key="CONSUMABLE_CIGARETTE_BOX">, <item key="CONSUMABLE_COCAINE_CHEWING_GUM"> which should include some changes like the following: Spoiler <sellprices> <item> <key>SELL_SHOP_DEFAULT</key> <quantity value="1" /> <costtype>COST_TYPE_PRICE</costtype> <items> <item> <item>CURRENCY_CASH</item> <quantity value="x" /> </item> </items> <unlocks /> </item> </sellprices> Spoiler <item> <key>CI_TAG_SHOP_PACKAGED</key> <type>0x42D03BDE</type> </item> I hope my work will be able to help some more experienced modder figure out how to accomplish this, even if it's not entirely accurate. Quote Link to comment Share on other sites More sharing options...
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