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Posted

I would like to make peds behave a certain way when they are using a certain movement set.

E.g. when someone is drunk, they walk wobbly - I would like to know if there is a getter-method for the movement set (I have only found a setter).

Does anyone know?

Posted

If you tell me what native you are using to set it, I can see how easy it is to read back.

Posted

0x89F5E7ADECCCB49C is for setting the walking style (e.g. "injured_left_leg") and 0x923583741DC87BCE for setting the stance (e.g. "DEFAULT").

I suppose there must be a getter, but I have not found the correct native function yet 😕

Thanks for looking into it!

Posted

After a quick look, I do not see anything immediately. It looks like it is also stored in a ped component, so takes another layer if you were to retrieve it manually via memory. What are you trying to do?

Posted

@LMS I'm trying to flag NPCs which are currently bleeding out. Since its no task (at least none I was able to find), the next thing thats obvious would be the movement.

Posted
  On 7/25/2022 at 4:32 AM, HughJanus said:

@LMS I'm trying to flag NPCs which are currently bleeding out. Since its no task (at least none I was able to find), the next thing thats obvious would be the movement.

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You might also get lucky by querying ped flags.

Posted

Try looping flags from "GET_PED_CONFIG_FLAG" - perhaps one of them changes if they are bleeding out.

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Posted

0-1000 is probably a good start (I would assume there are less than 1000 flags, but more than 100).

  • Like 1

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