Posted July 21, 20222 yr I would like to make peds behave a certain way when they are using a certain movement set. E.g. when someone is drunk, they walk wobbly - I would like to know if there is a getter-method for the movement set (I have only found a setter). Does anyone know?
July 21, 20222 yr If you tell me what native you are using to set it, I can see how easy it is to read back.
July 22, 20222 yr Author 0x89F5E7ADECCCB49C is for setting the walking style (e.g. "injured_left_leg") and 0x923583741DC87BCE for setting the stance (e.g. "DEFAULT"). I suppose there must be a getter, but I have not found the correct native function yet 😕 Thanks for looking into it!
July 24, 20222 yr After a quick look, I do not see anything immediately. It looks like it is also stored in a ped component, so takes another layer if you were to retrieve it manually via memory. What are you trying to do?
July 25, 20222 yr Author @LMS I'm trying to flag NPCs which are currently bleeding out. Since its no task (at least none I was able to find), the next thing thats obvious would be the movement.
July 25, 20222 yr Author On 7/25/2022 at 5:40 PM, TuffyTown said: You can check if a ped is bleeding out via IS_PED_IN_WRITHE(Ped ped) Isnt that only for the real writhing? (squirming on the ground)
July 25, 20222 yr On 7/25/2022 at 4:32 AM, HughJanus said: @LMS I'm trying to flag NPCs which are currently bleeding out. Since its no task (at least none I was able to find), the next thing thats obvious would be the movement. You might also get lucky by querying ped flags.
July 26, 20222 yr Author On 7/25/2022 at 8:59 PM, LMS said: You might also get lucky by querying ped flags. How would I go about that?
July 27, 20222 yr Try looping flags from "GET_PED_CONFIG_FLAG" - perhaps one of them changes if they are bleeding out.
July 28, 20222 yr Author @LMS OK, thanks. And how many flags are there? Do I iterate 0 to 100 or 0 to 1000 or 0 to 10000? :D
August 1, 20222 yr 0-1000 is probably a good start (I would assume there are less than 1000 flags, but more than 100).
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