Posted January 18, 20205 yr Hey guys, I want to disarm NPCs when I got them lasso-ed automatically, but I havent found out yet how to determine wheter I got an NPC lasso-ed or not. Can anyone give some advice? BR HJ Edited January 19, 20205 yr by HughJanus
January 18, 20205 yr Perhaps you can check for an animation on either the NPC or the player to see at what stage the lasso-ing is.
January 18, 20205 yr Author Are animation names or IDs known yet? Cant seem to find them. Or was this just a general hint? Edit: I found a mod online which uses C# code to do something similar (source: https://www.nexusmods.com/reddeadredemption2/mods/155) I adapted the code a little and used the following: Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); Entity target = playerPed; Hash lassoHash = GAMEPLAY::GET_HASH_KEY("WEAPON_LASSO"); if (WEAPON::HAS_PED_GOT_WEAPON(playerPed, lassoHash, 0, 0)) { Hash lassoHash2; if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &lassoHash2, 1, 0, false)) { if (lassoHash == lassoHash2) { if (target != playerPed) { //DO SOMETHING WITH LASSO-ED PED } if (PED::IS_PED_SHOOTING(playerPed)) { Entity playerTarget; if (PLAYER::GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(player, &playerTarget)) { target = playerTarget; } } } } } Edited January 20, 20205 yr by HughJanus new information, typo
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