Posted March 3, 20223 yr Hi, anyone has issues on register own sprites on game. The ytd file is convert with RedM and is usabled on RDR2 but maybe there is something wrong. First i think the signature is good i land on the function: _DWORD *__fastcall RegisterTextureFile(_DWORD *a1, __int64 a2, char a3, __int64 a4, char a5, char a6) Code : typedef uint32_t* (__cdecl* FileRegister) (int*, const char*, bool, const char*, bool, bool); static FileRegister RegisterTextureFile = (FileRegister)(sc.scan("48 8B CE B2 01 4D 8B F9 45 8A E0 E8").As<decltype(RegisterTextureFile)>()); Later i used: RegisterTextureFile(&textureID, StringToChar(holder), true, "texture.ytd", true, true); Where holder is the patch to the file .ytd on this case a folder on Desktop. texture.ytd is the name of the file. Others bool args take from super old scripts that i found RegisterTextureFile(&textureID, StringToChar(holder), true, "texture.ytd", true, true); With this i can general enter on game and see Arthur but one time i click on game windows, the game just crash.
March 3, 20223 yr Author A alter sig since the current one land on argument of the function this one land into the function initial: 48 8B C4 48 89 58 08 48 89 68 10 48 89 70 18 48 89 78 20
November 17, 20222 yr For anyone that finds this, you need to do something with TLS (Thread Local Storage) before calling this function.
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