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Adding ambient peds


Toven
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It is done exactly as explained a long number of times to you, both on DM and on Discord.

 

Suggest experimenting with it until you get it right, then coming back and pay it forward by explaining how you have achieved it. You have all the information you need, you just need to apply it in an orderly and progressive manner.

 

 

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

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BTW, it is this easy to mess up ambientpeds and the effect of a single error is empty towns everywhere, like you are experiencing

 

    <Item type="CAmbientModelSet">
      <Name>VAL_PROSTITUTES</Name>
      <Models>
          <Name>A_F_M_VALPROSTITUTE_01</Name>
          <Variations type="NULL" />
          <Probability value="1.000000" />
          <TimeOfDay />
          <InventoryInfoHash />
        </Item>
      </Models>
      <SpawnDistance value="100.000000" />
      <AIMemoryGroup>VALENTINE_RESIDENTS</AIMemoryGroup>
    </Item>

 

Notice the error?

 

validatexml detects this type of error, but, for example, it would not detect any error it if I were missing the </Item> too. However, the game would probably break.

 

This is why it's essential to validate the xml continuously, be careful, test each incremental change, keep backups etc - proper modding discipline. The methodology works, you need to execute properly.

 

 

Edited by SAC

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

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