Toven 0 Posted January 22, 2022 Share Posted January 22, 2022 Using ambientpedmodelsets.meta to try and get new peds to spawn in the world. but I can't figure out what I'm doing wrong as none of them end up spawning. How do I do this? Quote Link to comment Share on other sites More sharing options...
SAC 28 Posted January 23, 2022 Share Posted January 23, 2022 It is done exactly as explained a long number of times to you, both on DM and on Discord. Suggest experimenting with it until you get it right, then coming back and pay it forward by explaining how you have achieved it. You have all the information you need, you just need to apply it in an orderly and progressive manner. Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
SAC 28 Posted January 23, 2022 Share Posted January 23, 2022 (edited) BTW, it is this easy to mess up ambientpeds and the effect of a single error is empty towns everywhere, like you are experiencing <Item type="CAmbientModelSet"> <Name>VAL_PROSTITUTES</Name> <Models> <Name>A_F_M_VALPROSTITUTE_01</Name> <Variations type="NULL" /> <Probability value="1.000000" /> <TimeOfDay /> <InventoryInfoHash /> </Item> </Models> <SpawnDistance value="100.000000" /> <AIMemoryGroup>VALENTINE_RESIDENTS</AIMemoryGroup> </Item> Notice the error? validatexml detects this type of error, but, for example, it would not detect any error it if I were missing the </Item> too. However, the game would probably break. This is why it's essential to validate the xml continuously, be careful, test each incremental change, keep backups etc - proper modding discipline. The methodology works, you need to execute properly. Edited January 23, 2022 by SAC Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
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