Jump to content

Featured Replies

Posted

Hi

 

Any idea how to make Arthur stop screaming "out of the way" whenever there's another ped in close proximity? It's jarring and repetitive

 

Thx

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • 2 weeks later...
  • Author

One way to do it is a script with

 

AUDIO::SET_AMBIENT_VOICE_NAME(PLAYER::PLAYER_ID(), "shut the fuck up");

 

Problem is it mutes Arthur entirely, which is not desirable for missions. I'll keep looking for a more specific fix

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

Just to share what we discussed in the DMs with the community:

 

There are some functions worth trying (not sure what the last parameter is doing (bool))-->

AUDIO::STOP_CURRENT_PLAYING_AMBIENT_SPEECH(peds[i], true);
AUDIO::STOP_PED_SPEAKING(peds[i], true);
AUDIO::DISABLE_PED_PAIN_AUDIO(peds[i], true);

 

You could try putting EVENT::IS_SHOCKING_EVENT_IN_SPHERE(Hash eventType, float x, float y, float z, float radius) with all the shocking events in a loop and see if you get something. Just an idea, I don't know if almost running into a ped is a shocking event or if this would detect it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...