SAC 28 Posted December 12, 2021 Share Posted December 12, 2021 Hi Any idea how to make Arthur stop screaming "out of the way" whenever there's another ped in close proximity? It's jarring and repetitive Thx 1 Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
SAC 28 Posted December 26, 2021 Author Share Posted December 26, 2021 One way to do it is a script with AUDIO::SET_AMBIENT_VOICE_NAME(PLAYER::PLAYER_ID(), "shut the fuck up"); Problem is it mutes Arthur entirely, which is not desirable for missions. I'll keep looking for a more specific fix Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
HughJanus 244 Posted December 28, 2021 Share Posted December 28, 2021 Just to share what we discussed in the DMs with the community: There are some functions worth trying (not sure what the last parameter is doing (bool))--> AUDIO::STOP_CURRENT_PLAYING_AMBIENT_SPEECH(peds[i], true); AUDIO::STOP_PED_SPEAKING(peds[i], true); AUDIO::DISABLE_PED_PAIN_AUDIO(peds[i], true); Quote Link to comment Share on other sites More sharing options...
crossed99 43 Posted December 28, 2021 Share Posted December 28, 2021 You could try putting EVENT::IS_SHOCKING_EVENT_IN_SPHERE(Hash eventType, float x, float y, float z, float radius) with all the shocking events in a loop and see if you get something. Just an idea, I don't know if almost running into a ped is a shocking event or if this would detect it. Quote Link to comment Share on other sites More sharing options...
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