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Hi,

 

I am looking at a way to disable the fading of decals, more specifically dirt decals (from dead bodies... it bugs me when I make a mess out of a ped and they become squeaky clean in a minute)

 

Someone suggested a "gamedata" file, I am unable to find it (with openiv). I understand there is a gamedata.xml file in GTA5, but I am not finding one in RDR2.

 

Any other pointers / suggestions?

 

Thanks

 

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • Author

So far I have modified this file, and I am using this syntax to load it via LML

 

I am not seeing any changes in-game, and I am not sure it's because my modifications are not the correct ones, or the LML string is wrong and the file never gets loaded / get overriden

 

 

    <Resource>    
            <FileReplacement>
                <GamePath>update:/common/data/visualsettings.dat</GamePath>
                <FilePath>PedExpress/visualsettings.dat</FilePath>
            </FileReplacement>
    </Resource>   

 
 

visualsettings.datFetching info...

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

Do you have a vfs.log in your installation directory? LMS wanted to see mine when the PDO extension wouldnt load.

My problem was that I had to open the mod manager once and activate the mod (it wouldnt work without the mod manager).

But since you posted the mod manager log, I suppose you have done that.

  • Author
  On 12/14/2021 at 4:40 AM, HughJanus said:

Do you have a vfs.log in your installation directory? LMS wanted to see mine when the PDO extension wouldnt load.

My problem was that I had to open the mod manager once and activate the mod (it wouldnt work without the mod manager).

But since you posted the mod manager log, I suppose you have done that.

 

 

2021-12-13 17:57:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:520: Global full replace: addonDLC:/pedexpressbysac/pedexpress/visualsettings.dat

 

I think it gets loaded, so it's back to finding the correct parameters in the file.

 

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

  • Author

So, the mod loader works fine, and the relevant settings in visualsettings.dat are

 

peddirt.change.player.fadetogrubby    1.0  # SAC change (-1 autodirty)
peddirt.change.player.inwater         2.0
peddirt.change.player.inrain          999.0  # SAC change 
peddirt.change.player.waterfall       2.0
peddirt.change.player.indirt          999.0  # SAC change
peddirt.change.player.sliding         1.0
peddirt.change.player.collidewithdirt 1.0   # number of collisions with a dirty material (any body part)
peddirt.change.player.carcasscarried  1.0   # number carcasses carried
peddirt.change.player.inbath          2.0

 

 

Problem is they work on the player only. I cannot identify a peddirt.change.<human / generic NPC whatever>.fadetogrubby variant (tried human, civfemale - not working). Any idea how to find the possible arguments for that function?

 

 

Edited by SAC

 

My Fallout 4 and Skyrim mods: SAC - LoversLab

 

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