SAC 28 Posted December 11, 2021 Share Posted December 11, 2021 Hi, I am looking at a way to disable the fading of decals, more specifically dirt decals (from dead bodies... it bugs me when I make a mess out of a ped and they become squeaky clean in a minute) Someone suggested a "gamedata" file, I am unable to find it (with openiv). I understand there is a gamedata.xml file in GTA5, but I am not finding one in RDR2. Any other pointers / suggestions? Thanks Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
SAC 28 Posted December 13, 2021 Author Share Posted December 13, 2021 So far I have modified this file, and I am using this syntax to load it via LML I am not seeing any changes in-game, and I am not sure it's because my modifications are not the correct ones, or the LML string is wrong and the file never gets loaded / get overriden <Resource> <FileReplacement> <GamePath>update:/common/data/visualsettings.dat</GamePath> <FilePath>PedExpress/visualsettings.dat</FilePath> </FileReplacement> </Resource> visualsettings.dat Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
HughJanus 244 Posted December 13, 2021 Share Posted December 13, 2021 What does the log say? Quote Link to comment Share on other sites More sharing options...
SAC 28 Posted December 13, 2021 Author Share Posted December 13, 2021 1 minute ago, HughJanus said: What does the log say? Please see line 29 in the log I am loading other files too, at least some of them are confirmed working in-game. visualsettings.dat either is wrong or does not get loaded ModManager.log PedExpressBySAC.rar Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
HughJanus 244 Posted December 14, 2021 Share Posted December 14, 2021 Do you have a vfs.log in your installation directory? LMS wanted to see mine when the PDO extension wouldnt load. My problem was that I had to open the mod manager once and activate the mod (it wouldnt work without the mod manager). But since you posted the mod manager log, I suppose you have done that. Quote Link to comment Share on other sites More sharing options...
SAC 28 Posted December 14, 2021 Author Share Posted December 14, 2021 21 minutes ago, HughJanus said: Do you have a vfs.log in your installation directory? LMS wanted to see mine when the PDO extension wouldnt load. My problem was that I had to open the mod manager once and activate the mod (it wouldnt work without the mod manager). But since you posted the mod manager log, I suppose you have done that. 2021-12-13 17:57:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:520: Global full replace: addonDLC:/pedexpressbysac/pedexpress/visualsettings.dat I think it gets loaded, so it's back to finding the correct parameters in the file. Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
HughJanus 244 Posted December 14, 2021 Share Posted December 14, 2021 Great 🙂 Quote Link to comment Share on other sites More sharing options...
SAC 28 Posted December 15, 2021 Author Share Posted December 15, 2021 (edited) So, the mod loader works fine, and the relevant settings in visualsettings.dat are peddirt.change.player.fadetogrubby 1.0 # SAC change (-1 autodirty) peddirt.change.player.inwater 2.0 peddirt.change.player.inrain 999.0 # SAC change peddirt.change.player.waterfall 2.0 peddirt.change.player.indirt 999.0 # SAC change peddirt.change.player.sliding 1.0 peddirt.change.player.collidewithdirt 1.0 # number of collisions with a dirty material (any body part) peddirt.change.player.carcasscarried 1.0 # number carcasses carried peddirt.change.player.inbath 2.0 Problem is they work on the player only. I cannot identify a peddirt.change.<human / generic NPC whatever>.fadetogrubby variant (tried human, civfemale - not working). Any idea how to find the possible arguments for that function? Edited December 15, 2021 by SAC Quote My Fallout 4 and Skyrim mods: SAC - LoversLab Link to comment Share on other sites More sharing options...
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