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ytyp in lml?


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So I was editing a ytyp for addon props and I noticed the prop didn't load ingame. Not sure if it's an issue that it's not compressed like usual in game stuff or what but I tried porting normal props from gta first like this. the bottom entry on ytyp is the actual addon one and the hashes are dehashed on it except one. Don't know what I did wrong or if it's lml. I also attached my log

platforms.ytyp prop_ecola_can.ytd prop_ecola_can.ydr vfs.log

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