grumpypoo 3 Posted December 9, 2021 Share Posted December 9, 2021 (edited) Is anyone aware of how to save a game via the natives? I've looked into SAVE::SAVEGAME_SAVE_SP(hash savetype) Here are the hashes https://alloc8or.re/rdr3/doc/enums/eSavegameType.txt SAVE::SAVEGAME_SAVE_MP(has savetype) I figure this is for MP, but you never know I also tried calling these native's by their hash - still nothing. Edited December 9, 2021 by grumpypoo Quote Link to comment Share on other sites More sharing options...
grumpypoo 3 Posted December 9, 2021 Author Share Posted December 9, 2021 Wow i'm silly - SAVE::SAVEGAME_SAVE_SP(MISC::GET_HASH_KEY("SAVEGAMETYPE_SP_AUTOSAVE")); This works, but requires you turn on auto save lol. I had auto save disabled >.< Easy way to test for those that care - void update() { if (IsKeyJustUp(VK_F1)) { SAVE::SAVEGAME_SAVE_SP(MISC::GET_HASH_KEY("SAVEGAMETYPE_SP_AUTOSAVE")); } } 1 1 Quote Link to comment Share on other sites More sharing options...
scutxd 0 Posted March 14, 2022 Share Posted March 14, 2022 Thanks for your work. I want save the game in the earliest slot but not auto save, which savetype should i use? Quote Link to comment Share on other sites More sharing options...
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