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EDIT: Nevermind, it was another mod interfering.

 

Anyone has experience with changing a non-player ped's health? 

If I use this code and log it:

ENTITY::SET_ENTITY_MAX_HEALTH(myPed, 1000);	
ENTITY::SET_ENTITY_HEALTH(myPed, 500, 0);

LOGD << " " << ENTITY::GET_ENTITY_HEALTH(myPed) << " " << ENTITY::GET_ENTITY_MAX_HEALTH(myPed, 0);
WAIT(0);
LOGD << " " << ENTITY::GET_ENTITY_HEALTH(myPed) << " " << ENTITY::GET_ENTITY_MAX_HEALTH(myPed, 0);

It logs this:

2021-09-24 20:28:28. 500 1000
2021-09-24 20:28:28. 105 105

 

So it changes it's health but it changes back right after. Same if I change it to lower values. I can set it to 0 though to kill them.

Is there a way to do this, or am I doing something wrong?

Thanks!

 

On an unrelated note: I think the search function isn't working, I don't get any hits no matter what I search for..

Edited by crossed99

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