Jump to content

Recommended Posts

Posted

So my idea is to make a sound change for the weapons from RDR2. I'm a big fan of the Cattleman just by the way it looks, but i would look to make it sound like the Schofield or Navy revolver.

I have OpenIV for RDR2 but it is limited in changing things.

 

The idea would be for revolvers only:

  • Cattleman sounds like Schofield or Navy Revolver
  • Schofield sounds like LeMat or Navy Revolver
  • Double Action sounds stay or like the Cattleman

 

Does anyone know if or how to change the gun sounds?

 

Posted

You can replace awc files using LML but since there is no way (at least I don't know of any) to actually edit those or build them, you are limited to swapping files.

Posted
  On 7/24/2021 at 5:03 PM, LMS said:

You can replace awc files using LML but since there is no way (at least I don't know of any) to actually edit those or build them, you are limited to swapping files.

Expand  

Thanks for your reply bud! I will test by swapping the awc files... if I found out how.

Posted

One of the examples that comes with Lenny's mod loader shows you how to replace an awc file. You just have to find the file's location and names with OpenIV.

Search for WEAPONS_PLAYER.rpf. If I remember correctly each weapon has their own awc file with their gunshot sounds so swapping them might actually work.

Posted
  On 7/25/2021 at 10:11 PM, crossed99 said:

One of the examples that comes with Lenny's mod loader shows you how to replace an awc file. You just have to find the file's location and names with OpenIV.

Search for WEAPONS_PLAYER.rpf. If I remember correctly each weapon has their own awc file with their gunshot sounds so swapping them might actually work.

Expand  

 

💯For crossed99! I found the awc files within WEAPONS_PLAYER.rpf copied them to a new folder. Now I will need to find out what code/string I need to use.

 

 

I have a install.xml with:

 

  Quote

<Resources>
        <Resource>
            <DataFile>strings.gxt2</DataFile>
        </Resource>
        <Resource>
            <FileReplacement>
                <GamePath>audio:/x64/audio/sfx/WEAPONS_PLAYER/REV_CATTLEMAN_FINAL.awc</GamePath>
                <FilePath>audio/REV_SCHOFIELD_FINA.awc</FilePath>
            </FileReplacement>

Expand  

 

But this does nothing... so far.

 

Either way thanks for helping!!!

Posted (edited)

Is "REV_SCHOFIELD_FINA" missing an 'L' ? I've never actually replaced a file myself so other than that I'm not sure..

Edited by crossed99
  • 2 weeks later...
Posted (edited)

@RichChicken

  On 7/26/2021 at 12:03 PM, RichChicken said:

 

💯For crossed99! I found the awc files within WEAPONS_PLAYER.rpf copied them to a new folder. Now I will need to find out what code/string I need to use.

 

 

I have a install.xml with:

 

 

But this does nothing... so far.

 

Either way thanks for helping!!

Expand  

In install.xml,

<Resources>
        <Resource>
            <DataFile>strings.gxt2</DataFile>
        </Resource>
        <Resource>
            <FileReplacement>
                <GamePath>audio:/x64/audio/sfx/WEAPONS_PLAYER/REV_CATTLEMAN_FINAL.awc</GamePath>
                <FilePath>audio/REV_SCHOFIELD_FINA.awc</FilePath>
            </FileReplacement>

I think audio:/x64/audio/sfx/WEAPONS_PLAYER/REV_CATTLEMAN_FINAL.awc is supposed to be audio:/sfx/WEAPONS_PLAYER/REV_CATTLEMAN_FINAL.awc.

The awc files can't be swapped because the awc files contain multiple audio sounds and the hashes inside both don't match each other

 

Screenshot (277).png

Screenshot (279).png

Edited by WesternGamer
Edit to notify the replied person
  • 3 months later...
Posted

Apologies for the bump, but has someone managed to swap the sounds around succesfully? I tried to swap the LeMat's firing sound with the Navy's, but it didn't seem to work on my end.

  • 1 year later...
Posted

I realize that this post is old, but I was also looking for a way to do this and found the answer. You have to edit the associated weapon.ymt file for the gun audio that you want to change. I did this with Maverick Weapons, but this should work with any mod's .ymt file as long as the one you're editing isn't being overridden by another mod. I also downloaded the mod Online Weapons in Story Mode https://www.nexusmods.com/reddeadredemption2/mods/2195 because the .ymt files it has contain the code for the audio for the various weapons. All you need to do is copy the line of code for the audio you want and paste it into the code block for the weapon's audio that you want to change. A tutorial is also provided by the mod author on the mod page.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...