Commander2706 1 Posted December 21, 2019 Share Posted December 21, 2019 (edited) Hi dear fellow modders! Has anyone found out yet, how to create a blip for an entity or on a Vector3 (RagePluginHook)? I found the hashes for the sprites in the ScriptHookRDRDotNet_API: public enum BlipSprite : uint { Dominoes = 0x9D9FE583, DominoesAllFives = 0xFD189BDE, DominosAllThrees = 0xA1C2EBE4, FiveFingerFillet = 0x75B54B90, FiveFingerFilletGuts = 0x7869CF4, FiveFingerFilletBurnout = 0x3C88E424, Poker = 0x4A2357A9, SaddleBag = 0xB0E5E617, Doctor = 0x984E7CA9, EatingUtensils = 0x37BEBE4E, DonateToCamp = 0x8B7E38C4, ObjectiveChore = 0xDDFBA6AB, Ammunition = 0x5DF6DEBD, HealthSupplies = 0xD68D851B, Provisions = 0x919BC110, SmallBlackDot = 0x4ECB0761, Wheel = 0x3C5469D5, Stranger = 0x935EE440, Drinking = 0x4A0E7F51, HuntingGrounds = 0x1DCFAA8C, Fishing = 0xA216510E, MoneyWheel = 0xD4859AFE, Bank = 0x25249A47, Herd = 0x193BD50E, CaravanCamp = 0xA0417C98, HomeRobbery = 0x1A7A040D } In the NativeDB under MAP there is also the native function for setting the Blip's sprite, but I'm not sure how to call it in my project: void SET_BLIP_SPRITE( Blip blip, Hash hash, BOOL p2 ) //0x74F74D3207ED525C I want to achieve having a permanent blip on a Ped and a temporary Blip on a location, that get's deleted once you're there; mainly like the GPS routes for missions. If anyone knows something and feels like sharing it, I would very much appreciate it 🙂 Edited December 21, 2019 by Commander2706 Quote Link to comment Share on other sites More sharing options...
LMS 673 Posted December 22, 2019 Share Posted December 22, 2019 You should be able to create new Blips using the Blip class. It supports an entity or position overload. If you want to change its sprite. you can use the native you already found and use blip.Handle for the first parameter. 1 Quote Link to comment Share on other sites More sharing options...
Commander2706 1 Posted December 23, 2019 Author Share Posted December 23, 2019 Thanks, I will give it a try! 🙂 Quote Link to comment Share on other sites More sharing options...
Commander2706 1 Posted December 24, 2019 Author Share Posted December 24, 2019 It worked! Thank you very much! So that's basically the code: Blip _foreWorkerBlip = new Blip(_foreWorker); var _handle = _foreWorkerBlip.Handle; var _nativeHandle = new NativeArgument(_handle); Game.CallNative("SET_BLIP_SPRITE", _nativeHandle, _blipHash, true); 1 Quote Link to comment Share on other sites More sharing options...
kilted yaksmen 0 Posted March 11, 2021 Share Posted March 11, 2021 (edited) Does anyone know what the blip hash is for the Stables icon? EDIT: found it, I had trouble accessing that link lol Edited March 13, 2021 by kilted yaksmen answering my own question Quote Link to comment Share on other sites More sharing options...
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