Posted July 7, 20213 yr How do you get door hashes? I would like to unlock some doors and I am interested in the procedure to get them. I seen in another section that you can get door hashes by reading the game memory. If so, what software is required and what are the steps to do so?
July 7, 20213 yr Since retrieving them from memory is a bit more involved, this list of door hashes with positions might help you already: https://github.com/femga/rdr3_discoveries/blob/master/doorHashes/doorhashes.lua
July 12, 20213 yr Author @LMS Thank you! This was just what I was looking for. I have tried using the following code in my Rage Plugin to unlock some doors but it isn't working for me. Game.CallNative("DOOR_SYSTEM_SET_DOOR_STATE", 1716899875, 0); Do you know what I am doing wrong?
July 16, 20213 yr Author @LMS How do I register doors? I have tried the following while making a rage plugin: Game.CallNative("_ADD_DOOR_TO_SYSTEM_NEW", "1716899875"); but the plugin just crashes.
July 16, 20213 yr That native name is guessed and hence cannot be resolved. Call the native by its hash instead. Also pass the hash as a number, not a string.
February 3, 20223 yr Was this ever solved? I am having a similar issue right now. No matter what I do, the door is still locked.
February 3, 20223 yr On 2/3/2022 at 4:29 AM, M8T said: Was this ever solved? I am having a similar issue right now. No matter what I do, the door is still locked. Try this: if (!OBJECT::IS_DOOR_REGISTERED_WITH_SYSTEM(doorHash)) { OBJECT::_ADD_DOOR_TO_SYSTEM_NEW(doorHash, 1, 0, 0, SCRIPTS::GET_ID_OF_THIS_THREAD(), 0, 0); } OBJECT::DOOR_SYSTEM_SET_DOOR_STATE(doorHash, 0); // 0 = DOORSTATE_UNLOCKED
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