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A question regarding RAM usage in the game...


uv316
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I hope that this isn't the wrong sub-forum, but I'm having an issue with the game that's driving me nuts.  I can run the game at a good frame rate, but in certain areas (mainly Saint Denis) I get really noticeable hitching/stutter.  This occurs when RAM usage hits around 10GB or so, at which point the game then dumps about half a gig of ram and the game stutters/hitches quite badly.  Given that I have 32gb of RAM, does anyone know a way to allocate more RAM to the game and/or stop it dumping RAM when reaching 10GB usage?  Perhaps a file that can be edited or something?  In game settings and launch commands make no difference by the way.  As people always want specs.....

 

 Specs:  5700xt, 3900x, 32gb RAM (4x8)@ 3600mhz, 850W gold PSU, 3 SSDs one of which is an nvme.  Tried the game on all of them. 

 

I'm not even sure this is the right sub-forum to ask this, but I can't find answers anywhereelse , so thought that i might as well give it a shot. Anyhow, any help would be much appreciated.

 

 

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I agree that your system should handle it. Does it eventually recover if you go to a less busy area or does it always stay like this? Also do you see an increase in pagefile activity once this happens?

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It's mainly in Saint Denis and Valentine.  The worst areas for the amount of glitching and hanging of all are near the Church (the larger one) in Saint Denis, outside the Saint Denis police station and the stables and entering Valentine.  I think that it's the less CPU intensive areas seem to be less affected.

 

  When I first start playing as long as I stay in the wilderness.  The RAM increases around Valentine and Saint Denis though.  and once it hits that 10gb mark (usually in 5 or so  minutes of riding around if I'm in Saint Denis) then bam!  Stutters and hitching.  The VRAM also fills up to the 7.5GB max if I have almost all of the settings all maxed (at 1080p), but even if I don't and the vram is lower, the system ram still builds up to and then dumps that half gig at around 10gb in the populated areas.  I've  tried everything with the page file, including system managed, setting various manual parameters and disabling it all together.  Nothing works.  Limiting the FPS, Vsync off/on/half, various launch arguments, Vulkan, DX12, async compute on/off, installing it on different drives (nvme and 'regular' ssds).  Nothing. 

 

I'm pretty sure that it has something to do with the game freeing up ram or something to load new assets, but I'm damned if I know why it would do it at the 10gb mark on a system with 32gb of ram.  I tried Rockstar Support of course, but, well you know how that goes....

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All good mate.  Thanks for taking the time to respond regardless.  Seems that a lot of people are having similar problems regardless of their hardware and settings from what I've been reading.  I guess the RAGE engine just doesn't play nice with some people's systems.  I'll just avoid towns I guess.  Arthur doesn't like 'civilization' anyhow does he. 😁    

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  • 7 months later...

If you ask me it's a combo of your CPU and RAM.  The game is probably unloading assets it doesn't need to keep in memory but your CPU can't keep up...

 

Also with Ryzen you are better off with 2 sticks of dual channel, dual rank ram that's at least 3600mhz and low latency, especially your generation of Ryzen.

 

The 5700xt isn't doing you any favors either but it should still play fine depending on settings and resolution.

 

For your system... I would play at 1080p and low to medium settings on everything except textures.

 

Download a program called bills2 process manager and set it up so rdr2 has high priority all the time.  Also download 1usmus dram calculator and go to the section where it clears ram.  It helps.

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Thanks for the reply mate, but I've long since given up on it.  Nothing to do with my CPU or RAM.  I  still had the same problem with 32gb 3600mhz dual channel and a 3900x should have been able to keep up just fine.  I've had no issues with other games which are more CPU demanding than RDR2.  It was - as far as I could tell - the game dumping VRAM and - as I said previously - it turns out to be a common problem for some people in Saint Denis, and to a lesser extent Valentine, regardless of their systems.  Tried every external app and other fix known to man at the time, but no luck.  

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Yeah I gotta start looking at dates lol.  I assumed because of the new site design that the posts were new.

 

So this issue still happens?  I know St. Dennis can be demanding but I've played this game on a GTX 1080fe, 2080ti FTW3 Ultra and now a 3080ti FTW3 Ultra..and the Xbox one x but it's not relevant here.

 

The 3909x may be fine but if the ram has high latency it can easily drop performance by 20-30%

 

I have a 5800x and before I got the ram I have now, I was leaving tons of performance on the table because Ryzen performance is INCREDIBLY dependent on memory.  It also doesn't like more than 2 sticks when it comes to gaming..

 

If you're up for it I think we can fix this and I don't think it will be that hard either.

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