ExoticNx 0 Posted December 10, 2019 Posted December 10, 2019 Has anyone figured out this native? there is 2 TASK_LOOT_ENTITY TASK_LOOT_NEAREST_ENTITY I have tried a bunch of combos of them but can't seem to find the magic combo. Quote
LMS 676 Posted December 10, 2019 Posted December 10, 2019 What have you tried? The first just takes the ped that is looting and then the entity to loot, e.g. a ped's corpse. Quote
ExoticNx 0 Posted December 10, 2019 Author Posted December 10, 2019 i tried this TASK::TASK_LOOT_ENTITY(PLAYER::PLAYER_PED_ID(), ped_s); ped_s is a ped i created. Quote
LMS 676 Posted December 10, 2019 Posted December 10, 2019 47 minutes ago, ExoticNx said: i tried this TASK::TASK_LOOT_ENTITY(PLAYER::PLAYER_PED_ID(), ped_s); ped_s is a ped i created. Is the ped dead and has loot on it? Quote
ExoticNx 0 Posted December 11, 2019 Author Posted December 11, 2019 yep it is dead and i have the E option to loot. Quote
LMS 676 Posted December 11, 2019 Posted December 11, 2019 I am not sure then, that has always worked fine for me. Make sure to only apply the task once and not in a loop. Quote
ExoticNx 0 Posted December 11, 2019 Author Posted December 11, 2019 4 hours ago, LMS said: I am not sure then, that has always worked fine for me. Make sure to only apply the task once and not in a loop. odd yeah its not in a loop. Have you tried the loot nearest entity? Quote
LMS 676 Posted December 12, 2019 Posted December 12, 2019 I have a while back and it worked fine, but I do not remember all the parameters. Quote
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