5 topics in this forum
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Community Script Hook RDR2 .NET THIS PROJECT IS NO LONGER IN DEVELOPMENT AND LIKELY DOES NOT WORK. THERE IS AN IMPROVED, UPDATED FORK OF THIS PROJECT HERE - A HUGE THANK YOU TO THEM! Releases Download binaries here This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game. USAGE Copy ScriptHookRDRDotNet.asi, ScriptHookRDRNetAPI.dll, AND ScriptHookRDRDotNet.ini to your RDR2 Install folder. Install scripts to /scripts/ folder inside root folder Join the official Red Dead Redemption 2 Mod…
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- 5 replies
- 11k views
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Since the original C# script hook hasn't been updated in almost 3 years, I decided to make my own fork of the project and start updating it again. I've already made many great improvements and additions to the new version, including a new native calling system that removes the need to use Function.Call(). Credits go to Satlyq for the original ScriptHookRDR2DotNet implementation You can find the project here: https://github.com/Halen84/ScriptHookRDR2DotNet-V2 You can download the latest version here: https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases/latest You can find all releases here: https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases/ …
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- 5 replies
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- 1 follower
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Hi, I'm fairly new to modding in general, but I've followed a few tutorials successfully and now I have some questions. I was trying to use the SET_PED_AMMO native function but when I went to put in the weapon hash it gives me the error: cannot convert from 'RDR2.WeaponHash' to 'RDR2.Native.InputArgument'. I tried constructing an InputArgument using this code, but it crashed my game: var hash = new RDR2.Native.InputArgument(CurrentPlayerWeapon()); //CurrentPlayerWeapon() returns the hash of the weapon currently equipped Function.Call(Hash.SET_PED_AMMO, Game.Player.Character.Handle, hash, 100); If there's better documentation…
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- 6 replies
- 3k views
- 1 follower
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Is there a way to get all enemies of type in an array you can loop over to kill every single one of them. I looked at the documentation but didn't find anything.
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- 0 replies
- 612 views
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Hello, i'm .NET dev in WinForms, and i want to create a RDR2 .NET mod with Community .Net ScriptHook. Is there a way to send notification in game with code? I'm searching but not founding ;D If a .Net modder can help me? THANKS ;D
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- 6 replies
- 1.7k views
- 1 follower
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