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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Started by Toven,

    Using ambientpedmodelsets.meta to try and get new peds to spawn in the world. but I can't figure out what I'm doing wrong as none of them end up spawning. How do I do this?

  2. Started by mr4biddenonion,

    Hello, I've spawned my Online Protagonist into story mode via the Outfit Changer mod as an NPC. I've CONTINUOUSLY tried to edit his appearance via the 'Add component hash' option. For example, I tried typing 10051c7 to add a set of chaps onto him. But nothing happened? Is it possible to add clothing items onto NPCs? IF not then what is the point in the clothing database if the codes are useless? I even tried using this to add story mode clothing onto Arthur. But again, nothing happened. Am I doing something wrong?

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  3. Started by SurvivalDome,

    Hi! I was wondering if anyone knows how to add items to the game and would be willing to teach me? Any help would be greatly appreciated!

  4. Started by Roland19,

    Is there a way to add piano tunes? I've an idea for a saloon mod of sorts. Thank you for your answers and all the best in 2024

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  5. When using the rampage trainer, I’m able to spawn a variety of coats of each horse breed but a lot of them are from online (when spawned the “coat” section when looking at the horse stats is blank and when I save the game with one of them as my main horse they aren’t there when I load into the game. Is there a way to naturally implement them into the game? For example, the chestnut coat of the Turkoman looks beautiful but when I save the game with it as my saddle horse the next time I load into the game it changes into a Tennessee walker. It’s as if the game can’t recognize it.

  6. Adding items to the player inventory is kinda hard, so I decided to tell everyone how to do it since I know a lot of people don't know how. These are the basics. The functions are basically taken right from the game scripts, but I have modified them to be more simplified. First you need to add these structures. Note that script struct and array variables are aligned to 8 bytes. struct sGuid { alignas(8) int data1; alignas(8) int data2; alignas(8) int data3; alignas(8) int data4; }; struct sSlotInfo { alignas(8) sGuid guid; alignas(8) int f_1; alignas(8) int f_2; alignas(8) int f_3; alignas(8) int slotId; }; struct sItemInfo { alignas(8) int f…

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  7. I love the Gypsy Cob (among polite company nowadays known as the Irish/Romani Cob/Vanner). However, to be able to have one in story mode, I must choose to replace a horse in-game. Not the hugest deal, I've never been a huge fan of the Suffolk Punch, so whatever, I guess. However, I've seen mods that add the online guns and outfits, etc., with no problem? I've seen mods that change the horses spawn locations, their stats, etc... but no added horses? Really? I'm not beyond attempting to try adding them myself, but can it really not be done?

  8. Started by SAC,

    Looking to accomplish the following use cases: 1. Have an NPC declared public enemy, and every NPC around attacks them I have tried to run this on the victim NPC, nothing happens PED::SET_PED_RELATIONSHIP_GROUP_HASH(aimed_target_ped, MISC::GET_HASH_KEY("REL_WILD_ANIMAL")); Any other ideas? Make them "relationship outlaw" or "wanted"? 2. Have a civilian NPC attack another civilian NPC bool enemy_found = false; Ped victimArr[20]; int count = worldGetAllPeds(victimArr, 20); for (int i = 0; i < count; i++) { if (sac_is_…

  9. So I just found out about the ChatGPT mod by Art From The Machine for Skyrim, and it got me really excited. How far are we from seeing something similar in RDR2? Is anyone working on something like that for RDR2 as well?

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  10. I am not sure how far people have investigated this one, and I am wondering how it might be achievable if at all. Personally i do like the idea of being able to watch and identify animals, but I dislike how you are automatically shown the type and pelt quality after you identify one of an animal type. If there could be a way to just force it to always show "bird" instead of the type and pelt when aiming for example. I had thought if possible some way remove the identifying effect after skinning and picking up animals might be one roundabout way (leaving the only way to identify them to study them), another similar thought would be to somehow remove whatever fl…

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  11. I'm hoping in the future it will possible for Arthur Morgan and John Marston to be able to wear all of the MP clothing without clipping etc in Lenny's Trainer. As of update 0.7 most of the MP clothing clips through Arthur and Hats float above his head. I'm hoping this is possible in the future.

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  12. Started by r6751,

    Since the last game update I have been mod-less. Actually, I reverted to an early version of Scripthook to even get the game to run. It was ending every load with a fatal error indicating a generic file error in Scripthook. The earlier Scripthook allows a load, but none of my mods will work except Lenny's Simple Trainer. I haven't seen anyone else posting problems, so I am open to suggestions.

  13. Started by raz0r1,

    Hey everyone, what me annoys playing SP is, that i only can carry 2 big hides / cadavers on my horses (when I always have a second one around). I know there are mods to have a waggon to carry more, but they are buggy and too complex. So my simple idea is (what is also covered historically and would therefor fit into the game): I would like to be able to send cadavers / hides at any post office to the desired destination like trapper or into my gangs hideout. First step with only doing that with the trapper would be a huge improvement. And sending to my gangs hideout is maybe unrealistic as we hide, right 😄 I tried to find…

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  14. Started by crowski,

    I was just wondering if there was any sort of mod to edit the amount of ammo a certain gun carries as I'm trying to make the cattleman revolver hold 5 instead of 6.

  15. I started changing data in the catalog_sp.ymt file and a lot of things work. But the Varmint Ammo is now free in game eventhough (correct?) values are set. Im trying to mod period accurate prices in game Spoiler <Item key="AMMO_22"> <UNK_MEMBER_0xE9806307>AMMO_22</UNK_MEMBER_0xE9806307> <category>CI_CATEGORY_AMMO_LONGARM</category> <group>AMMO</group> <UNK_MEMBER_0x093520C7/> <flags>0xD5BDA008 0xFF00A20E</flags> <UNK_MEMBER_0x6C42F444>S_AMMO_22WRF</UNK_MEMBER_0x6C42F444> <UNK_MEMBER_0x3…

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  16. Sorry if this has been asked before but i need help with this. ive tried the dinput8.dll from the scripthook website and version.dll asi loader from rdr2mods.com and they both make my text look weird in the options menu and subtitles. i HATE this, anything i can do about it? pic: 0 Comments Share Save

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  17. Started by ButterDawg1,

    The Whyem's DLC mod has been working for a while for me untill now where only the clothes, accessories, and beards ect work for me but as soon as I visit a barber and click on the Whyem's hairstyles the game crashes showing and FFFFF error and dosent state anything else idk why all of a sudden this is happening can someone please help me. This would be greatly appreaciated, thank you.

  18. an weird bug I find in game If i use this file (version.dll) I cant execute anyone with machete(all of them either online machete or offline machete that include pirate blade and only happened on machete) by execute I mean hold the machete and run towards to anyone you can tackled them, player will hold the npc on the ground and screen shows left click to execute you click, you get nothing. either E to rob, F to hit, or R to release, nothing. then you need to reload your save just to get out this situation. also you cant interact with any regular beggar (give them money by press that key, I cant remember the key, but this this will not happened on…

  19. Started by Adman,

    What are the chances of getting a mod focused on controlling some aspects of how animals act in game. For example Animals moving faster (a speed scale for animals) Animals being more sensitive to smell Animals going into sprint panic mode more often and for longer Injured/dying animals travelling further Chances they will run away when called Controls over the items they give when skinned (or chances for items not to spawn) Some are probably more doable than others, but any would be great. Apologies again, this time, just in general if my posts are annoying, tell me to shush, I can take it.

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  20. I would like to find out some animation names, but have not found a native to do it (i was searching for something like GET_ENTITY_ANIM(Entity e)). I found and thought that maybe someone has been able to figure out some values for the anim name and anim dict we could use here.. Has anyone?^^

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  21. Started by HughJanus,

    I would like to slow down certain animations but cant get this native to work: SET_ANIM_RATE Has anyone tinkered with it yet and knows how to use it?

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  22. I wanna disable the camera centering completely, even when galloping, but I'm not sure if it's possible with script hook. I couldn't find a function that does it and I'm starting to wonder if I have to create a new camera?

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  23. My solution currently looks as follows: Hash pedweaphash; Vector3 vec = ENTITY::GET_WORLD_POSITION_OF_ENTITY_BONE(peds[i], PED::GET_PED_BONE_INDEX(peds[i], 11300)); WEAPON::GET_CURRENT_PED_WEAPON(peds[i], &pedweaphash, false, 0, false); WEAPON::SET_PED_DROPS_INVENTORY_WEAPON(peds[i], pedweaphash, vec.x, vec.y, vec.z, 30); So I first get the position of the right hand, then I get the current ped weapon and then I drop the current weapon out of the peds inventory at the position of the right hand. The drawbacks of this method is that weapons dropped this way appear partly invisible and they are also marked with a "weapon pickup" symbol on the radar. …

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  24. Started by elchoky10,

    I want to learn how make scripts but well i just need to ask if this is ok.. Spawn Option addTitle("Vehicles"); addOption("Spawn a POLICE WAGON"); // option 1 if (optionPress && getOption() == 1) { printf("SPAWN BUTTON PRESSED"); Entity ent = PLAYER::PLAYER_PED_ID(); // GET THE ENTITY printf("Entity Player:", ent); SpawnVehicle("POLICEWAGON01X"); printf("TRY POLICWAGON01X"); //if (PED::IS_PED_ON_MOUNT(ent) == false) { //} } normalMenuActions(); SpawnVehicle fuc Entity ent = PLAYER::PLAYER_PED_ID(); printf("Entity Player FUNCTION VEHICLE:", ent); Vector3 pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(…

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  25. I've been searching for hours but I can't find anything about the topic, but in case you didn't know, you can't use Photo Mode while you're playing an animal. Is there any way to fix this?