RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
978 topics in this forum
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So even with all possible killable npcs mods like fight club and ped damage overhaul, and a mod that lets you use weapons in camp people in camp like dutch and so on, can't be KILLED, they can be shot at, but they don't die, it doesn't matter if its dynamite, poison, fire, bullets or whatever they can't die. This is really annoying because sometimes I just look at Micah and I just want to kill him so badly but I know I can't so I have to spawn in a Micah which kinda ruins it for me. I have tried to use a mod like this that has a feature like that to force kill them but instead they just disappear and reappear somewhere else, so if anyone could look into this and why this …
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- 6 replies
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- 1 follower
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Hi All I have been playing RDR2 Online and SP for about 3 years but nowadays I just focus on SP and I started using mods for RDR2 about 6 months ago, I generally always use mods in games where appropriate and they enhance the overall gaming experience I have a strange issue that causes the "Unknown error FFFFFFF" in Saint Denis only, I have done some troubleshooting based on my limited knowledge and I would appreciate some feedback. So far this is what I know and have confirmed its not a pirated version when I rename\disable vfs.asi and version.dll I can travel around Saint Denis without the game crashing …
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- 6 replies
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How do I get all of the MP_A_C animals to work? 😕 They're just invisible when I use them. The other animals work but the outfit change doesn't let me use their new legendary colors. I want to see all of the multiplayer legendary animals up close in single player which I assume are the MP_A_C animals because they have a new set of options in the outfit changer, but they're all invisible. What am I missing? I also can't get the gypsy cob to work at all, no combination I've tried works/makes it show up in the list.
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- 6 replies
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Hi, I need help. I play with PS4 and I mod the game with Save Wizard and the Save Editor. Unfortunately, due to some technical error, I lost all of John's outfits. I have no other saves. But it's not a big deal, the only outfit I like was the Winter Cowboy and I'd like to get the hex code only of that outfit Ps: I'm mainly interested in the coat of that outfit, so if you found the hex code, I'd be very grateful.
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- 6 replies
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In my experience sometimes NPCs don't use their lanterns even when it's already dark out. I use the darker nights mod and this was especially glaring during the mission with Charles where you scout out a new campsite, just before Chapter 3. I don't care how good of a tracker he is, he for damn sure can't do it in the pitch black. Is there a mod that exists that encourages NPCs to use lanterns more? If not, what file(s) do I need to edit to make it happen?
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- 6 replies
- 2.9k views
- 2 followers
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I have been trying to make a help message in rdr2 appear for days now but no matter what I do it just keeps crashing. Here is my code in c# by the way. argasd1.p0 = duration; argasd1.p1 = 0; argasd1.p2 = 0; argasd1.p3 = 0; argasd2.p0 = 0; argasd2.p1 = Function.Call<string>(Hash._CREATE_VAR_STRING, 10, "LITERAL_STRING", message); Function.Call<string>(Hash._0x049D5C615BD38BAD, argasd1.p0, argasd2.p1, 1); Does anyone know what I am doing wrong?
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- 5 replies
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- 1 follower
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/*bone index*/ int left_hand = 37709; int right_hand = 7966; int neck = 14284; int mouth = 9650; Blip treasure = MAP::_BLIP_ADD_FOR_ENTITY(408396114, object); MAP::SET_BLIP_NAME_FROM_TEXT_FILE(treasure, "MPINTRO_BLIP_TREASURE_MAP"); static Blip _BLIP_ADD_FOR_ENTITY(Hash blipHash, Entity entity) { return invoke<Any>(0x23F74C2FDA6E7C61, blipHash, entity); } // 0x23F74C2FDA6E7C61 b1207 static void SET_BLIP_NAME_FROM_TEXT_FILE(Blip blip, const char* gxtEntry) { invoke<Void>(0x0A062D6D7C0B2C2C, blip, gxtEntry); } // 0x0A062D6D7C0B2C2C b1207 Blip horse = MAP::_BLIP_ADD_FOR_ENTITY(-1230993421, mount); if (MAP::DOES_BLIP_EXIST(horse)) { MAP::SET_BLI…
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- 5 replies
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Lost days trying to get the quest to trigger, eventually realized that I had already done this without getting it! The blasted thing glitched on me. I am using the PS4 save editor to manually add the piece of clothing. I assume hex codes are the same.
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- 5 replies
- 10.9k views
- 2 followers
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Hi everyone! How to get HEX IDs (or hash) of peds from the list https://www.mod-rdr.com/wiki/list-of-rdr2-ped-models/ for xb36hazard tool for PS4? I want to swap to peds that not available in this tool but from list. Is it possible and if yes, how?
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- 5 replies
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- 1 follower
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I'm using the RDR SE for console so I can't check by myself.. If someone can find me his name in the files please !
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- 5 replies
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Please someone make a mod that disables the hitmarkers and another one that lets you buy a weapon locker in the camp and store unwanted weapons just like in the online ...shouldnt be too difficult. Thanks!
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- 5 replies
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Hi Guys) Can anyone make a mod, that prevents Arthur from putting his weapons on his horse? Just like in online. You just simply always take your weapons with you)
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- 5 replies
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Is it possible to make a mod or a script that gives u dead eye level 5 that u usually get from chapter 5 ?
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- 5 replies
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I tried using save editor to reach 100% but it just breaks my save every time, and some ridiculously long missions cant be done with save editor so it would still take weeks for me to finish. I already finished 100% on xbox and just want that sexy legend of the east outfit on PC.
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- 5 replies
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So I'm very new to creating mods but had an idea I like to put out. I know this game takes place close to 40 years after the Civil War but I think we could create something epic. The idea is to make something similar to "Red Dawn" by PtiTony (GTAV). I have no idea how to write scripts nor am I good at coding so I'd need some help from the community on this. As for the peds, I'll be working on character models once OpenIV supports RDR2. So if the community likes the idea, I'd love to give this idea a go. I'd appreciate any help with this or if someone more experienced would like to take the lead for writing the script you'd be my hero. ~Rabbit
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Howdy y'all, I am working on a mod/script that would basically add a toggle function to remove hitmarkers, as this is for some ungodly reason not in the game (COD fans rejoice). As this would be my first mod, please don't hate on my lack of knowledge. I there a simple way to find what HUD value would be triggered from, let's say a true value of _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON and/or IS_PED_DEAD_OR_DYING (white and red hitmarkers respectively)? Alternatively, am I looking at going about this the wrong way, and if so, what should I be looking for? Any insight is much appreciated.
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- 5 replies
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- 1 follower
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Hi everyone! New guy here. I played through RDR2 a few months ago - what a game! For my second play through, I wanted to take it slower, go find all the dino bones, treasure maps, etc. I got some mods to make the experience more fun and set off. I'm only 3 missions into Chapter 2 but I noticed that my health bar is stuck at about 10% of capacity. The bar still grows when I make kills with the bow, etc., but when I take health items, it never fills up to the max potential. I took a miracle tonic just before the screen shot to demonstrate. The stamina and deadeye bars max out and fortify but health will not. Like I…
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- 5 replies
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- 2 followers
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It doesn't seem like there's been any luck in increasing the stable limit since I last looked into it, but I was wondering if anyone knows a way to increase how many unowned horses can follow you. When I started playing the game, I could have my main saddled horse, run into a new horse in the wild, catch and ride it, run into another new horse, and put a lasso on that one and bring it with me, too. If I tried picking up horses past that, the game wouldn't let me; one of the horses, usually the newest, would get stuck in a state of permanent distress and flee until I just had my three horses again. At some point in my new playthrough, that changed (no idea wha…
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- 5 replies
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- 1 follower
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I created this new topic in search for us users creating mp characters using lennys simple trainer and the outfitter mod then saving it. Has anyone been able to create a good looking boah or gurl if so feel free to share your creation here by uploading your outfitchanger.ini below or leave a link in the comments🤠 Best of luck boahs & gurls i look forward to your creations if any is even shared on this topic id truly appreciate everyone's efforts ☺️ As a girl gamer myself here's an example of a character i created online, currently in the process of getting her into sp with these mods mentioned above.
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- 5 replies
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Hello ! Did a mod for replace John's hair by his real haistyle will be available soon ? For not to be forced to use the Lenny's simple trainer ? Thanks a lot :)
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I downloaded LML and the ASI Loader, Path is set up to the root folder at Steamapps/Common/RedDeadRedemption2, all the data from both are in the same folder, and yet for some reason the mod manager doesn't detect when the game is running nor do I get the auditory Que that the ASI loader is working. I do have a ReShade running (which works just fine) that I downloaded from nexus. Is the nexus mod manager interfering with LML or wth, any ideas? Any help would dope.
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- 5 replies
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I know I've mentioned this stuff a handful of times but are IDs for PC content still unobtainable? Has anyone found some out through random messing around with the trainer? Specifically the new pc horses and new trinkets. I'd like to spawn the new few spotted appaloosa for example but fiddling with the existing appaloosa codes yielded no results.
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Hello dear programmers, I have found a source related to the gta coop mode project. It is enough to replace the red dead libraries with gta. I will put the source for you. If this happens, it will be very BEST. Thank . I hope this project will be published soon. GTACoop-1-master.zip
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Hi everyone, it is me yet again In rdrfr I saw that there are custom made prompt groups and I want to ask the developers how they achieved that, since I don't know any native to create a prompt group. I suppose that in RPH there is a function that does that, so I'm still looking for that. In case you don't understand what I mean, I attached a screenshot where the prompt group is called "Sheriff's Desk".
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I want to learn how make scripts but well i just need to ask if this is ok.. Spawn Option addTitle("Vehicles"); addOption("Spawn a POLICE WAGON"); // option 1 if (optionPress && getOption() == 1) { printf("SPAWN BUTTON PRESSED"); Entity ent = PLAYER::PLAYER_PED_ID(); // GET THE ENTITY printf("Entity Player:", ent); SpawnVehicle("POLICEWAGON01X"); printf("TRY POLICWAGON01X"); //if (PED::IS_PED_ON_MOUNT(ent) == false) { //} } normalMenuActions(); SpawnVehicle fuc Entity ent = PLAYER::PLAYER_PED_ID(); printf("Entity Player FUNCTION VEHICLE:", ent); Vector3 pos = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(…
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