RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
976 topics in this forum
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While in slow motion, the physics go apesh*t and a force push of 50 suddenly equals a force push of 500 or so. I need to check wheter the time is running correctly or dead eye or the weapon wheel or some other time modifying feature is used. Is there a simple way to do that (with natives preferably)?
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- 10 replies
- 1.4k views
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Would it be possible right now to have a mod that lets you place your lantern on the ground or a table to have a nice stationary light when in a house, fishing, on a boat, and whatnot. And as a side question is it possible to allow weapons in camp yet? Or is that something that needs an rpf editor?
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- 4 replies
- 2.4k views
- 1 follower
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Hello.. is there a way to add the new items e.g. the new ponchos to the ini file or you're planing a release. thanks for this great MOD !!!!
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- 0 replies
- 564 views
- 1 follower
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Howdy! This is perhaps not possible, but how can I change an NPC's appearance or clothes? I don't mean making the PC take on an NPC's appearance, but rather (for instance) turning the Valentine bartender into Javier.
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- 3 replies
- 7.1k views
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Hi, Two questions 🙂 1. Does anybody has any idea how to get this function to work: TASK_PLACE_CARRIED_ENTITY_ON_MOUNT 2. How do you place an object on a wagon? thanks
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- 8 replies
- 1.2k views
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In a mod I am using a bleeding effect. Currently it also applies when being damaged in a fistfight. How could I check if an NPC has been damaged by a "non-fist-weapon"?^^ I imagine something like checking if the last damaged source was NOT a fist... is that possible somehow?
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- 9 replies
- 1.2k views
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the bigfoot cave man NOT the cave hermit and what is the models name ?
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- 1 reply
- 2.5k views
- 1 follower
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Hi, I'm trying to get these things to work and dont know how: 1. show a help message 2. Show a prompt of an available action like when you lasso someone, get close to him and you have on the right bottom corner a hogtie prompt. I've seen it in the Hunting wagon mode, you can press "Z" to call the hunting wagon. How did he added it to the menu?
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- 12 replies
- 3.9k views
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Yo could anyone make a mod for when your guns run out of ammo they don't auto reload on 0, so u have to press the R key Thanks.
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- 0 replies
- 810 views
- 1 follower
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Hello i have this code for my raycast.cpp: But when i hit a entity with the IntersectOptions on int 12. My game crash any idea why? I use like this: if (features::activateRaycast) { Entity target; Vector3 camPos = Position(); Vector3 camDir = DirectionFromScreenCentre(); auto ray = RaycastResult::Raycast(camPos, camDir, 20000.0f, IntersectOptions::Peds1, features::myPed()); if (ray.DidHitEntity()) { auto hitEntity = ray.HitEntity(); printf("Entity id: %d", hitEntity); } } Raycast.cpp RaycastResult::RaycastResult() : mResult(0), mDidHit(false) { } RaycastResult::RaycastResult(const Raycast…
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- 4 replies
- 1.4k views
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Hello all, Are there any talented modders out there willing to create a mod that resets the completed bounty hunter posters? I wish to replay some of the bounties I have done(all of them actually XD). It would be awesome to be able to keep doing bounties with a simple push of a key. Thank you for reading and a good day!
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- 0 replies
- 1k views
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Hi there I'm looking for a native function which tells if a ped is hogtied, can't find anything (trying IS_PED_CUFFED, didnt work). And also, anybody knows how to programmaticlly tie a ped with a lasso? I'm not talking about TASK_LASSO_PED, but to make the lasso just appear around a ped's bone.
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- 2 replies
- 943 views
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Fought big tommy in the street and knocked him out but now my character will not move??? I have the trainer on god mode tried to turn off god mode and still no dice, even shut down the trainer and my guy just stands there & will not get down to my knees and finish beating tommy up where the guy comes in and says for me to stop??? My guy continues to just stand there cannot get any action for my character at all??? REPLY
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- 0 replies
- 5.2k views
- 1 follower
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almost didn't want to post this because the forum count was at 666.. but anyways! one thing i wanted to bring up or ask is about potentially creating a mod that allows for more temporary horses? so far i haven't seen anyone successfully allow for more stable space, but i feel like the horse fence in this game is underused. i think it would be cool if someone could allow more temporary horses, whether the player can control how many temporary horses they have or it's just a new set number (like 2 extra). that way we could get more of an *wrangler experience; selling horses after bonding/training with them to earn some extra cash. i've always ro…
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- 0 replies
- 3.2k views
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Hi guys, i'm new here so i hope this is the right way for a request. is it possible to make a quick-save button, i think it's quite annoying you have to go to the menu all the time to save your game. I also don't like the part that when you die, you just lose some money and can continue. I prefer to load my previous save game as soon as i die. Maybe there's some mod for that too? Thanks and take care
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- 0 replies
- 9.8k views
- 1 follower
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Hello everyone, when you change theplayer model into another, the max health is slightly decreased and you are one shot all the time. Is there a way to add something that increases the max health of the player , or a talented modder interested doing it ? 🙂
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- 38 replies
- 8.9k views
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I want to check if an NPC is on the ground. I am using the following code to get the positions of the headbone and the ground shown on the screen: char c[40]; char c2[40]; float act = 1; float act2 = 1; std::string text = "Zcoord ground = "; std::string text2 = "Zcoord head = "; Vector3 vechead = ENTITY::GET_WORLD_POSITION_OF_ENTITY_BONE(playerPed, 21030); float groundzcoord; GAMEPLAY::GET_GROUND_Z_FOR_3D_COORD(vechead.x, vechead.y, vechead.z, &groundzcoord, true); act = groundzcoord; text = "Zcoord ground = " + std::to_string(act); act2 = vechead.z; text2 = "Zcoord head = " + std::to_string(act2); strcpy(c, text.c_str()); strcpy(c2, text2.c_str()); DrawText…
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- 2 replies
- 957 views
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Hello I played RDR2 and i wondered myself "Why can't i surrender while having a shootout?" So a short mod wish: When you aim at a lawmen you can chose to surrender.
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- 0 replies
- 3.7k views
- 1 follower
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Would it be possible to create a mod to emulate vintage cameras formats like 6x6 and 4.5x6?
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- 1 reply
- 922 views
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I have a question whether in RDR 2 will be created and later available to download mods for weapons (e.g. revolvers) as it is in the games of the gta series, where I can replace COMBAT PISTOL on Glock 17? I mean, will textures be created for weapons, e.g. Navy revolver from RDR ONLINE, smith and wesson revolvers or Remingtons?
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- 1 reply
- 4.9k views
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Hello. Is there some way, or mb an existing mod to prevent dead bodies from disappearing? Especially they disappear to fast when you drive away from them. What parameter should be edited and where it sotored?
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- 3 replies
- 3.5k views
- 1 follower
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I would like to slow down certain animations but cant get this native to work: SET_ANIM_RATE Has anyone tinkered with it yet and knows how to use it?
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- 7 replies
- 1.2k views
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Title. I'm very limited on ps4 and on top of this I can't find every hash (like the open thompson vest too), could you help me ? The only way to remove it now is to wear the police belt... thanks in advance
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- 3 replies
- 5.5k views
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Hello I wanted to know how to play Jessica with the lenny's simple trainer . I can't find her withRDR2 Ped Model Database Thank you
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- 2 replies
- 1.2k views
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As the title says,I have a coat I missed in the plot. This is the second chapter to the fourth chapter. The cook in the camp collects the clothes sent by the rabbit. I missed it!!! The archive cannot be saved to the wardrobe after using the outfit_Changer_03. But when I try the RDR2save editor it can only be used for custom saving. Or is there a way to force a partner to ask after clearance?
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- 0 replies
- 1.2k views
- 1 follower
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