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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. I can only find wider fov mod for first person that uses cheat engine. But I am not looking forward to use malicious software. So I hope that someone is be able to make a nice and easy usable fov mod so I can experience the game lot nicer in 3440x1440p. It's zoomed in like crazy, even on the highest available fov setting.

  2. Anyone know if it's possible to remove the filter during deadeye? I remember someone doing a mod for this on GTAV so special abilities didn't change the visuals of the game. Looked nice.

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  3. Started by Shtivi,

    Hi everyone! Been a while since I had time to write any script... missed it. I think there is lack of knowledge about ped task ids. Which ones do you know? I'm talking about the task index parameter for this native function: I know only that 399 = is ped hogtied. (Thanks to LMS) Which ones do you know? To be more specific, I'm looking (for a lot of time actually) for a way to find out whether the player holds up a ped with his lasso, and which ped it is. I am not aware of any built-in way to do it, so I've implemented a workaround in one of my mods (TieYourLasso). But it is a bit flakey and could work much better. …

  4. Started by Lucian35790,

    Is there a mod or can someone make a mod where you can both of Micah's guns

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  5. Started by Dars,

    Hey guys, are there any kind of nude mods available? For female npcs for example?

  6. Started by weesnaw,

    A mod that lets you make certain animals not vocalize as frequently (or at all) would be neat, if doable. Elk almost constantly scream when they're spawned in, dogs in towns are almost always barking, wolves are a LOT more quiet in real life than in-game (why do they viciously bark all the time like dogs??), cougars are some of the stealthiest predators in real life but yowl and scream the moment you're in range, foxes merely existing = noise radiating from them. A mod that either makes these more rare or even completely silences the "normal" vocalizations of these animals (i.e completely silencing wolves' weird constant barking) would benefit hunting and imme…

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  7. Lost days trying to get the quest to trigger, eventually realized that I had already done this without getting it! The blasted thing glitched on me. I am using the PS4 save editor to manually add the piece of clothing. I assume hex codes are the same.

  8. Started by GoulactiX,

    I didn't play this game over a year ,,,did anyone make a mod to have john Marston in Epilogue have his original skinny body\hair from the chapters ? rockstar got too fucking lazy and ported his face on Arthur morgen's big body frame . it pisses me off

  9. Started by KMM,

    I want to unlock bank doors but do not know how to get the hashes for the doors. Is there any tool available to view hashes of objects?

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  10. Started by Practona,

    Hello guys, I was replaying RDR2 but when the epilogue started i had a weird bug (my character was respawning rapidly and the screen looked funny, dont know why), so i downloaded a savegame that started a little further into the epilogue. But the thing is, i am playing as John (normal xD) BUT, had Arthurs beard, I shaved it and then it changed to John's facial hair. Thats not it, i also hear Arthurs voice when talking to peaple and my horse but sometimes also have John's voice in some cases.. ? I tried to fix this with save editor by switching model to Arthur and back to John but that did not help. Its funny, i have sort of a John/Arthur hybri…

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  11. Started by weesnaw,

    How do I get all of the MP_A_C animals to work? 😕 They're just invisible when I use them. The other animals work but the outfit change doesn't let me use their new legendary colors. I want to see all of the multiplayer legendary animals up close in single player which I assume are the MP_A_C animals because they have a new set of options in the outfit changer, but they're all invisible. What am I missing? I also can't get the gypsy cob to work at all, no combination I've tried works/makes it show up in the list.

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  12. Started by DickHertz,

    Has anyone discovered if there's a way to spawn in the ped/prop setups from certain missions or what their hashes are? This boat is empty after the mission there and it would be awesome if we could spawn everything back instead of having to recreate it. I think I found some natives that might have something to do with it but I'm sure. _SET_SCENARIO_GROUP_ENABLED_HASH _IS_SCENARIO_GROUP_ENABLED_HASH GET_NUM_RESERVED_MISSION_PEDS

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  13. I was wondering if anyone has a mod/knows of a way to port RDO horses, animals, items, models, etc. into story mode. I know very little about the the coding side of it but it would be really cool if it were possible. I've lost all hope of Rockstar updating story mode with any actual content and I figure it would be the next best thing. I would do anything to get some of the new RDO horses for Arthur to ride around on! Thanks comrades :)

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  14. I was looking for a way to adjust prices for some items in the catalogue (stuff like weapons or tonics), but I don't know where to start. I was thinking it has something to do with itemdatabase namespace, but I have no other idea how they work.

  15. Started by Practona,

    Hello peaple, Is there a mod that makes it possible to play as Arthur without TB through the whole storymode?

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  16. Started by DickHertz,

    Is there a native for setting normally locked doors to be unlocked? I was given the hashes to spawn in Braithwaite manor and I've gotten it to load on startup but the doors are locked, but when i spawn it in with Rampage they're unlocked. Edit: I found this and I think it could be what I'm looking for but I'm sure what I would put in for the parameters DOOR_SYSTEM_SET_DOOR_STATE( Any p0, Any p1 )

  17. Started by Minzent,

    Hello, I'm an intermediate C# Developer (using Unity) and I'd like to create myself some mods that I couldn't find yet but that I'd drastically need! My question is: where is the best place to start and learn how to mod RDR2? Also, where can I find the ScriptHook.NET libary? The NativeDB shows the C++ stuff. Also: What is the .NET libary capable of? Are there as many possibilities yet as modding with C++? To simplify it: I'd like to create a mod where I can spawn 2 NPCs of choice and then press a button to make them fight each other. Thanks in advance! Best regards, Minzent

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  18. I was wondering if anybody knew how to make NPCs talk. I have been searching the game files with OpenIV and have found some speech samples I would like to use, but have no idea how. Under "x64\audio\sfx" there are multiple PED_XX.rpf files which hold awc files (for each NPC type like "white townfolk", there is a file) which again hold a lot of speech files. Those speech files have the same hashes/names throughout the different NPC types, so there must be a generic option of calling them (like the PLAY_PAIN - which automatically plays the pain sound fitting the NPC). Does anybody know which natives to use and how to use them to get NPCs to speak (like saying…

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  19. Started by DickHertz,

    I recently started learning to make script mods and I came across a couple natives for activating IMAPS (Things like Adler ranch & Braithwaite Manor not being destroyed). You can do this with the Rampage trainer but I wanted to make it into an asi mod so they load on startup. Does anyone know the hashes for them? Edit: Nevermind he sent me a fat list • void _REQUEST_IMAP(Hash imapHash) // 0x59767C5A7A9AE6DA b1207 • BOOL _IS_IMAP_ACTIVE(Hash imapHash) // 0xD779B9B910BD3B7C b1207

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  20. Started by Adman,

    What are the chances of getting a mod focused on controlling some aspects of how animals act in game. For example Animals moving faster (a speed scale for animals) Animals being more sensitive to smell Animals going into sprint panic mode more often and for longer Injured/dying animals travelling further Chances they will run away when called Controls over the items they give when skinned (or chances for items not to spawn) Some are probably more doable than others, but any would be great. Apologies again, this time, just in general if my posts are annoying, tell me to shush, I can take it.

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  21. I am looking for a way to check if the player is under a roof or atleast in a building. I didn't see any native that returns if a ped is under a roof, so I am asking is there some way to achieve that.

  22. I am not sure how far people have investigated this one, and I am wondering how it might be achievable if at all. Personally i do like the idea of being able to watch and identify animals, but I dislike how you are automatically shown the type and pelt quality after you identify one of an animal type. If there could be a way to just force it to always show "bird" instead of the type and pelt when aiming for example. I had thought if possible some way remove the identifying effect after skinning and picking up animals might be one roundabout way (leaving the only way to identify them to study them), another similar thought would be to somehow remove whatever fl…

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  23. Started by HughJanus,

    Some NPCs cant be targetted (e.g. the kids in saint denis, gang members, etc.) - is there a way do circumvent that?

  24. I would love to see a mod that slowed down some of the revolver and repeater animations to make them more realistic and immersive.