RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
978 topics in this forum
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Hi, I was wandering is it possible to load multiplayer textures? I attached how I load singleplayer textures, which works fine most of the time. The problem is that some singleplayer textures just do not work, this includes mostly everything outside of ui_textures.rpf so for example stuff from uI_hud.rpf doesn't work. The other thing is that ui_textures_mp.rpf doesn't work either, so I am curious is it the same thing as with the online weapons, that they can't be loaded without memory manipulation.
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- 8 replies
- 3.3k views
- 1 follower
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This applies to New Austin, Guarma, and whatever else. Can there be a mod based upon just that? I can mod on Linux now, I just can't access the trainer menu from LST.
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- 3 replies
- 10.5k views
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Hi I posted it somewhere else I didnt know this exists... So I love horses and the game has such a huge variety of horses Which is why I was wondering why not have the ability to own all horses instead of having to debate which ones I like? Is there a mod like that? Or could anyone make one? It would be amazing to have the option to have all horses in the game and I've seen quite a few people looking for a mod like this.... If there is one can someone send me the link? Thank you so much! Stavk6
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- 1 reply
- 3.9k views
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In the rampage trainer there is a whole section where you can change player walk styles. What is the native for changing the walking style? And is the list available somewhere? I have no idea for the name of the native and I searched the modrdr wikis and alloc8or's rdr3 documentation for the list, yet I didn't find anything.
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- 12 replies
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- 2 followers
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Hi, So I've been playing this game for awhile and I love the mods here! They're incredible work and thank you so much! I'm a hugeeeee horse lover which is a big part of why I went in the game so I was wondering, Is it possible to make an unlimited horses mod? Where I can just have as many horses as I want instead of just 5? I love the variety of horses and I just wished there was a mod that could help me enjoy all of them together without having to contemplate which ones I like more... It would be perfect along with your other amazing mods! If there is one already please help me find it :(( Thank you! Stavk6
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- 1 reply
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- 1 follower
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Hi, What I'm trying to do, is to make the crosshair moveable with the mouse, but without the camera tracking it. I am still tinkering with the cam namespace, but I don't have anything solid.
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- 2 replies
- 1.2k views
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Hello I just installed the Lennys simple trainner on my PC...copied the files and started the game...heard the beeps when the game was loading, But when game is running I press F5 but nothing happens. What could be donde to solve this? Thanks!
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- 0 replies
- 839 views
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I'm trying to figure out how to find a ped model ID using a hash hex. Does anyone happen to know how to do that? The hash hex is 0xDF4A4EAC. Thanks 🙂
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- 1.1k views
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For some perspective of what the map expansion should be made to look like. And a map of Red Dead Redemption and Revolver's USA, Mexico, and Caribbean/Guarma map.
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- 2k views
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You could add in the bobcat from RDR1 that is strangely missing from RDR2. Or just simply add in animals in Mexico, could add a trapper there too. Animals there mainly to hunt and examine. Reuse New Austin animals for example in Mexico. Such as Baja Californian Pronghorn, Sonoran Pronghorn, Gila Monster, Armadillo, California Condor, Western Diamondback Rattlesnake, Western Turkey Vulture, Collared Peccary, Desert Bighorn Sheep/Ram, etc. you should've gotten the point by now. Average nighttime temperature should be 30 F/-1.1 C degrees to 8.88 C/ 48 F. Average daytime temperature should be 85 F/29 C degrees to 101 F/38.33 C degrees, at least in 1899, not including Epilogu…
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- 0 replies
- 1.1k views
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Take a walk through Tall Trees with the RDR1 West Elizabeth ambient music, or Great Plains. This mod could also make the ambient music trigger in towns and cities regardless of other noises present. New Austin ambient music, possibly even Neuvo Paraiso ambient music.
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- 2 replies
- 3.6k views
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The railway in Blackwater, Manzanita Post. Make Mason's Bridge have a railroad on it like in RDR1. Possibly recreate the Pacific Union Railroad Company which is JUST WEST of Mason's Bridge in RDR1. Put Tanner's Span in the game, which is a railroad that connected Hennigan's Stead, New Austin to Tall Trees, West Elizabeth. So you would be building a bridge across water. It crosses the west side of the Lower Montana River which is by the waterfall. Use a map editor to show the railroad on the map if possible.
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- 2 replies
- 2.3k views
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Nexus Mods already has Butter Bridge from RDR1 as a mod. This can simply be a horse/foot bridge to Northern Punta Orgullo, Neuvo Paraiso. Or, (like RDR1) this can be a railway bridge. You could also add in the Ramita De La Baya Bridge which is a foot bridge/animal bridge.
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- 0 replies
- 659 views
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Take a ferry from the Sea of Coronado to the northern Lanahechee River/Annesburg or Flat Iron Lake/Blackwater or Clemens Point/Cove (the cove is by the horse fence). Map editor could be involved with this, and show where the path of the ferry goes. A ferry icon on the map. Hold a button to skip the journey and just go the destination. Blackwater, Clemens Point, and Annesburg all have docking points. But at least Blackwater has a dock specifically for a ferry and even has a booth for buying ferry tickets.
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- 3 replies
- 3.7k views
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Since the creators of RPH are among us, I thought why not just ask 🙂 I'm playing this game atm and more and more ideas are coming to me while playing. But there are no modding tools as simple to use as RPH or Script Hook (that I know of). Is there any possibility of getting something similar for Cyberpunk 2077?
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- 5 replies
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Trapper in Gaptooth Ridge/Rio Bravo, New Austin and 1 in the Wapiti Indian Reservation in Ambarino please. For remembrance's sake, 3 trapper's in West Elizabeth, 1 in New Hanover, 1 in Lemoyne, 0 in New Austin and Ambarino right now.
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- 0 replies
- 933 views
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Hey, I'm trying to localize the game into my native language, but I couldn't find a way to edit/mod the font files. (data_0.rpf>scaleform_frontend.rpf>font_lib_editor I guess.) I extracted the .gfx file using OpenIV, but OpenIV doesn't support editing any files inside .rpf archives. I'm hereby asking if this case can be solved using Scripthook method, if you guys be successful, in case you share the method & the files you used to solve this, I'll donate you & buy you a coffee! If you want to contact me about this, My Discord username is: ruve#1173 Thanks in advance.
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- 3 replies
- 4.6k views
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As mentioned in Chapters 2 and 3. The gang was originally going to camp in Dewberry Creek for Chapter 3. This future mod should make that possible. That is, if someone wants to make it. (The following will be around the the Old Greenbank Mill, to give you some better perspective, this is also around the campsite of the German family Charles and Arthur help out in the story mission, "A Strange Kindness". Which is the last story mission of Chapter 2). I suppose the scout/secondary campfire for example would be around the dry creek bed section or the dirt pathway across Dewberry Creek. Arthur's Tent would be by the dry creek bed. Pearson's Wagon would be by the dirt pathway.…
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Imagine being able to find a donkey or mule in the wild or steal one. In the game you can steal and ride them. (But that's it I think.) And you bond with it. It's health and stamina then increases, put your stirrup and saddle on them. Put cargo on both donkeys and mules. Such as animal carcasses and skins. Small game animals too. Like with a horse. This doesn't seem like a hard to create at all type of mod, at least for the knowledgeable and experienced modder.
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- 0 replies
- 3.7k views
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You shoot a gun and the bullet always goes where the white dot is. It doesn't have the annoying inaccuracy/bloom effect after shooting an M1899 pistol/throwing a hatchet. Such as hip-firing, and the bullet doesn't go anywhere else but where the white dot is. The M1899 pistol and hatchet are just examples, this applies to all weapons of any kind. The bullet will (no matter what the situation is) go straight. Which will make the game fairer and funner for the player (at least me). And the shooting will be more realistic (which doesn't necessarily make it better simply for being more realistic.) But, most people that have read this probably agree with me. Going into more det…
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As the title says, make it happen
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- 0 replies
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As the title says, make it happen, there's already one for Punta Orgullo, Mexico/Neuvo Paraiso. Or add one for East Grizzlies, Ambarino, since Colter, West Grizzlies already has one. Or one in Tall Trees, West Elizabeth.
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- 1 reply
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GTA V Styled Character Swap between Arthur and John or Other Characters
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Just wondering if the Tomahawk and the throwing knife ,if the targeting distance could be increased. So they would target with deadeye at a greater distance. thanks
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- 0 replies
- 992 views
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So I was playing the game normally and after some time in the epilogue I wanted to set up a camp, however in the inventory wheel I didnt have an option for both setting up a camp or crafting. Is that normal? I mean I played through the game once and I don't remember John not having these options. I tried to add them manually like weapons via a trainer, but I can't find the hashes for them, so I am asking for help. Nvm, I just downloaded a new save file.
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- 1 reply
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