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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. I'm wondering if it's possible to make a mod that would allow features like Extra Clean Shave to be unlocked and usable at all barbershops (or even at Arthur's shave station) as soon as the gang gets down from the mountains. Alternatively, a way to get an extra clean shave early via the outfit changer or a trainer (some kind of hack or script edit etc.) I'm just sick of having to wait until the boat heist late in the game to access it.

  2. Started by Dugin,

    Maybe you guys heard of a map mod, which is going to show all collectibles within the game? I really feel like the map is kinda "hardcore" since it's outdated and it's hard to trace the activities, which in my opinion should be reflected on the map (the same way it was done in the Witcher 3). Same way I feel abt the overall responsiveness of rdr2 map. Please tell me what you guys think ! Hope y'all doing great

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  3. The sound and visuals of a bullet hitting Arthur in SP really ruin the whole immersive experience for me. Is it possible to make a cheat/mod that will make shots ignore Arthur's body (e.g., getting rid of a player's hitboxes)? Or smth like a "notarget" cheat so that enemies won't be able to shoot you (but not like Native Trainer one that makes everyone ignore the player and ruins all scripts)? Or maybe some stealth mode, but for it to work only for a player (meaning friendly NPC will still be aimed at during missions and such) Thanks a lot in advance, and thanks to this community.

  4. Started by Dugin,

    Remember the PedAccuracy mod for GTA V? I was wondering if it is possible to make the same mod for RDR2; (not like i hate shooting in this game, bu still). Is it possible to change the accuracy of NPC's in RDR 2? What parameter shall we change? Also it would be lovely to change weapon damage also; still I can't find anything that resembles PedAccuracy.meta from GTA. I'll be v grateful if you could share some info or your thoughts

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  5. Started by Charon14,

    There are some balance issues regarding the economy in single player... at a certain point in the story it's Arthur just walks arounnd with thousands of dollars on his pocket, without any way to spend them. It kinda undercuts the portrayal of the gang's increasing difficulties but, in more practical terms, it also removes some incentives to engage in the game's many activities. It would be nice if there was a way to mitigate this problem... Increased prices (ammo could be a little bit more expensive imo, so could some weapons or provisions, as well as Trapper/Fence items), costly camp upgrades, disable Honor-dependent discounts, reduce automatic looting of amm…

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  6. Hello, I have Installed many mods to my RDR2 Game, I only like to play the singleplayer mode (I haven't buy the RDO anyways, I don't think I will), before that I had some few mods installed before and didn't have any problems before, Now I installed many mods more, and now it Gives me the infamous "Unknown Error: FFFFFFFF". I have tried to re-download the D3D12.dll on its respective native folder, I changed it from Vulkan to DirectX12 (It goes worse, and I still had the error). I can also show which mods I have Installed (In another pics, soon) I have downloaded many mods, But I didn't installed all of them, so I did make it organized it on Installed/Unin…

  7. I've found a trainer (I think it was Rampage) that allows you to change the map during the epilogue to where Braithwaite Manor and the Oil Company aren't destroyed, but every time I've tried it the manor is on fire, the front walkway is still destroyed, and my game crashes when I get close, I think it would be really cool if this could be done as a standalone mod. Also an Open all Interiors type of mod similar to GTAV would be awesome if it isn't too difficult to do. I'm still working on my safehouse mod and I think it would be cool if Braithwaite Manor, Bronte's Mansion, and the Mayor's mansion could be enterable without noclip and used as player houses.

  8. Started by charmcity,

    Nevermind!

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  9. So even with all possible killable npcs mods like fight club and ped damage overhaul, and a mod that lets you use weapons in camp people in camp like dutch and so on, can't be KILLED, they can be shot at, but they don't die, it doesn't matter if its dynamite, poison, fire, bullets or whatever they can't die. This is really annoying because sometimes I just look at Micah and I just want to kill him so badly but I know I can't so I have to spawn in a Micah which kinda ruins it for me. I have tried to use a mod like this that has a feature like that to force kill them but instead they just disappear and reappear somewhere else, so if anyone could look into this and why this …

  10. It would be cool as a mod if you could make playing as a woman more realistic, people won't reject greets, people greet you more often, people don't fight you as often, if someone fights you then people will come defend you, lawmen ignore some of your crimes - idk something like that could be fun, like going around town insulting people but no one says anything in defense and no one says anything to the law, then one dumbass pushes you and half the white knights in the town comes and knocks the shit out of him hahaha could be fun!

  11. Hello dear Cyan, I wanted to search through the speech lines: https://www.mod-rdr.com/wiki/speechlines/?d=20 But currently I have not figured out a way to properly do so. Could you please add a search bar to this site, if thats possible 🙂 BR HJ

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  12. So I found this method in the native database: SET_FACIAL_IDLE_ANIM_OVERRIDE Is this the same as "PLAY_FACIAL_ANIM" in GTA 5? How can it be used? Does anyone have information on facial animations? I would be interested in "normal" (non-facial) animations as well.

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  13. In PDO we are currently storing values for peds in maps like this: //create map std::map<Ped, int> valuemap; //store info valuemap[ped123] = 123; //get info int info = valuemap[ped123]; Is it more performance-friendly if we add attributes to the Ped-Class and get it directly from the class?

  14. EDIT: A simple reinstall of the game fixed the issue, no new SSD required luckily 🙂 EDIT 2: Nevermind, it wasnt fixed. I had forgotten to install an asi loader when I reinstalled the game. The issue still persists EDIT 3: Finally, I've fixed it. I solved the issue by changing my windows power management plan from "balanced" to "high performance". This also fixed all other micro stuttering issues I had in other games. I can now die in peace. Very inexperienced in RDR2 modding, and when I tried to mod the game and installed lml, I noticed some micro stuttering in my game. I noticed that it was an issue with the vfs.asi file when I tried moving/removing…

  15. Hello guys, I am super new to modding scene and I am trying to create a mod where I need to get the required pelts for an item. I am able to get the item from the catalog_sp.ymt and shop_items.ymt files and create a model from it using the native DB but I couldnt find the information for the ingredients required for crafting. How do I get the information about the required ingredients to craft the pelt or anything crafting related?

  16. Started by oyvi00i,

    The DeLorean from back to the future so we can pretent it is 1885 in Hill Valley

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  17. A simple gameplay mod request to disable the automatic jump. For the love of God is this f***ing annoying! When you walk up to something (and i mainly play in first person) and want to pick up something, either when looting, or grabbing something from a table or some object, and your character when close to something depending on its height like a crate, automatically jumps on top of it 😣 It breaks the immersion, imo and i think many can agree is if your not choosing to climb or choose to jump on something when you press the corresponding keys then imo there should be no movement or actions to do so most especially somethi…

  18. The 1st person camera in RDR2 is awful. I already use some mods that bring the 3rd person camera close to Arthur, and it ends up being much more immersive than using the 1st person camera. But I also often change the distance of the third-person view, and it's extremely annoying to switch to 1st person in the middle of that. It would be awesome to be able to go back and forth with the 3rd person camera without going through the 1st person, just like when you disable the 1st person on horseback and vehicles. Anyone knows how to achieve that?

  19. I was out in Armadillo, noticed this fellow and immediately took note of the hilarious opportunity here. Any.... Takers? 😄

  20. Started by PanKing33,

    In the "1899Firearms" mod, you can only carry one rifle and a bow. Does anyone know how to make it possible to carry two rifles again? Which point should be modified in the "weapons.ymt" file?

  21. it would be very cool to make a mod where Arthur's TB while he's smoking actually kicks in. yk what i mean like, make him cough blood sometimes when he smokes and cough more. and if he smokes like 5-10 cigarettes he coughs and faints, it would be a very cool mod. not especially realistic but why not.

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  22. Hi! Just wondered if it was possible to map two actions in sequence, namely fire+cock. This would theoretically make firing immediately followed by cocking the hammer/re-racking the bolt (or reloading on empty?). I find that having to click to cock the weapon really messes with the flow of action in firefights, but I'm not trying to speed up the rate of fire in a non-realistic way. Rampage trainer *sort of* has this option in the "Weapons" section as "Auto cock", but it doesn't trigger the animation, just removes the need to cock the weapon (I.E. the gun shoots like a modern semi-auto AR or whatever), which isn't exactly…

  23. Started by Bowlfrog,

    I want to request a mod that limits simultaneous camp dialogue triggers to only occur one at a time or close to it. When Arthur is in the gang's camp in free-roam, there are interactions between the other members of Dutch's gang that will trigger from proximity simultaneously without concern about if the player can possibly hear it. For instance in Chapter 2, Bill could be taunting Kieran in one area of the camp while Hosea and Lenny are having a deep conversation about life in another part of the camp, and Dutch is getting ready to give a speech. (I'm going from memory on examples, they would likely be other dialogue instances.) It seems like th…

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  24. Apologies if this has been asked for before, or if it already exists in another mod, but searches keep turning up the hot coffee mod, which isn't what I'm looking for. What I'd like to see in small camps is the ability to have Arthur/John be able to stand up from the campfire after brewing a pot of coffee and walk around with a cup like Arthur can in the Van der Linde camps in the main story. Call it a silly miniscule detail, but there's a certain comfort I'd get in the mornings at the Van der Linde camps where Arthur could pour a cup and wander around, taking a few drinks before he'd toss the rest of it. It's always kind of bugged me when Arthur/John make cof…

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  25. I'm playing the first Red Dead Redemption on PC and I installed a trainer mod that lets you enter numeric values to adjust the timescale during Dead Eye. It allows you to slow time down even more or speed it up while using Dead Eye. Additionally, the rapid-fire feature makes John Marston fires faster after marking enemies in Dead Eye. I was wondering if it's possible for someone to create a similar mod for Red Dead Redemption 2.