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RDR2 Mods Discussion

An open discussion forum for any and all talk about modding RDR2 on PC.

  1. Hey guys I was just wondering how I would hook into the game's native functions and alter it's behaviour globally? I want to hook into the TASK_KNOCKED_OUT native and make it so the third parameter dictating whether or not the knockout is permanent to always be false - resulting in infinite knockouts on the same pedestrian, in theory. I have written the code to hook into the native, and I have got MinHook - but I couldn't find anywhere that has got information on the address for the native table which points to said function. This is my first time doing this sort of thing, so I am not particularly confident in finding it myself through disassembling, but if ne…

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  2. Started by sumi,

    Can anyone tell me how to increase the animal spawn rate? If I can only edit values for predators that'd be a bonus. I know there is an "enhanced wildlife" mod but that mod changes too many things. I do not want to edit any other parameters.

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  3. Started by xerifplayer,

    I'd like to know if exist a mod that enables to change the timescale of the dead eye making it slower than the default time speed or faster.

  4. As the title says 😕 After the first mission where Arther, Dutch, and Micah save Sadie. After the mission ends and the loading screen finishes, right as I start playing as Arther again. Here's my Lml and game directory.

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  5. I'm using Rockstar's launcher version 1491.50 and AB's Scripthook with Vortex. Drag-and-drop doesn't work. Rockstar removes the files when the game launches. F5 brings up the menu, but I can not access it. No other mods are installed. What do I have to do to access the menu? Thanks.

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  6. Started by doksyu,

    Lately Ive been feeling really upset about having only 4 horses in my stable, while there are so many beautiful ones around. Im pretty sure many people also have this problem:(

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  7. I know you guys have probably troubleshooted this mod SO many times, but please help. Anyways, the mod isn't showing up when I go to trapper or hairstylist. I downloaded ScriptHook, Lenny's Mod Loader, Rampage Trainer, Red Dead Offline, Bank Robberies, and I think that's it. Here are some photos of my files.

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  8. Hello everyone, I just had the ScriptHookRDR2 and installed a few mods, very impressive! I have made couple simple scripts like to change player's status. Now I would learn more about how to make a ped like dog to sense the world and act around. I know how to spawn one but looking for the way to drive/control it. Here are some detailed actions I could imagine for the dog now: - move/run to the East for 5 steps - standing on the current place and moving its head to the left, or to the player, so its sight will change to the new direction and focus will follow - sense the current area of the world and respond certain behaviors like dig…

  9. My problem is the error to the right. Retry and safe mode don't work. I know this is a modding problem because whenever I disable mods I can play just fine, but I go to enable them and a see this error after opening the game. It has been happening for a while. I would appreciate it on another galactic level if someone helped me to fix it

  10. UPDATE: For anyone using either version of the .Net ScriptHook, I figured out what is going on and what to do about it: Under the hood, pretty much every function provided is just calling the ScriptHook API using Function.Call, so functions like ENTITY.IS_ENTITY_DEAD(Ped ped) are implemented as public static bool IS_ENTITY_DEAD(int entity) { return Function.Call<bool>(9032848150478474170uL, new InputArgument[1] { entity }); } Since the original ScriptHook is C++, 0 is falsey and 1 is truthy, so the NativeDB (at least on this site) reasonably documents these type of functions as boolean. However in the implementation of the ScriptHook API (or …

  11. So I want to replace Arthur's hat model with the Tom Dickens' hat model, but I don't know how, I tried "OpenIV" to decompile the game, but I couldn't even find the ID of neither the hats there, I can't find any tutorials on youtube or other sites. If someone can help me, it would be very appreciated.

  12. I'm playing the first Red Dead Redemption on PC and I installed a trainer mod that lets you enter numeric values to adjust the timescale during Dead Eye. It allows you to slow time down even more or speed it up while using Dead Eye. Additionally, the rapid-fire feature makes John Marston fires faster after marking enemies in Dead Eye. I was wondering if it's possible for someone to create a similar mod for Red Dead Redemption 2.

  13. Hello there, just made an account for this page because I'm curious about something, so let's get to it: Is there any hash code for getting the tight gunbelt Arthur wears in Chapter 1? It seems like it's just Arthur's normal gunbelt but adjusted to his waist (And no, I don't want the hash code for the coat) . I thought it could be something like the open thompson vest method, where you equip the normal Thompson Vest and you insert a special code in Save Wizard that changes the vest from closed to open, so, I thought that there has to be some kind of code that adjusts Arthur's gunbelt to a more tighter position like most NPC's do. I've seen that in the Outfit C…

  14. Does anyone know if there is a mod that makes NPCs more likely to survive after being dismembered? / alguien sabe si existe un mod que haga que los npcs tengan probabilidades de sobrevivir despues de ser desmembrados?

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  15. Started by TJJ55,

    Hello everyone and all the best in 2025, I am looking for someone on these forums from Glasgow Scotland that can help me with how to install mods, The only mode have have managed to install correctly is Rampage mod and that took me four tries, I have tried several times to install Whyems mod but with no luck can't get it to work So if anyone from Glasgow could help me with this i would be very grateful . you can reply to this thread by emailing me if you think you can help. CHEERS.

  16. Hello! I've been messing around with the spawner option in rampage trainer and I can't get the peds I spawn to mount the same horse as me, instead they look for any nearby horses to mount and then follow me. I do know there's an option to teleport them to my horse but I'd love to make it happen naturally. I assume this is a flag that has to be enabled (or disabled), I know this is possible only because on the mod "Mary Linton joins the gang" there's a toggle-like option to make her ride the same horse as you or not. Any pointers as to how to do this would be highly appreciated, I've been looking everywhere for an answer and couldn't find it.

  17. Started by ABigGuy,

    Hi all, began modding rdr2 recently and I am having issues where the game drops frames when I have ScriptHook AB and LML installed. The only mods I have installed are Online Content Unlocker, Rampage and a Stutter Fix but none of these are causing the issue when I remove them. I have looked around and tried installing a "fix" https://www.nexusmods.com/reddeadredemption2/mods/1502 among other things but the only solution I found was to remove either ScriptHook AB or LML. Clearly there is a conflict between these two mods. What shall I do? Thank you.

  18. Started by terrencejack,

    Is there a mod or could someone make a mod to mute all dialogue?

  19. Started by Liamh97,

    I downloaded it and the game seems fine for me, until I press LT to speak to someone and then it crashes and closes my game, anyone had this issue and know what to do?

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  20. I love the Gypsy Cob (among polite company nowadays known as the Irish/Romani Cob/Vanner). However, to be able to have one in story mode, I must choose to replace a horse in-game. Not the hugest deal, I've never been a huge fan of the Suffolk Punch, so whatever, I guess. However, I've seen mods that add the online guns and outfits, etc., with no problem? I've seen mods that change the horses spawn locations, their stats, etc... but no added horses? Really? I'm not beyond attempting to try adding them myself, but can it really not be done?

  21. is there a mod to have the christmas decoreations for rdr2 online in story mode?

  22. Started by Lol IDK,

    Is there a way to check my followed mods or a way to track a mod like nexus? There is a tab on nexus to looked at tracked mods I am wondering if something like that is here

  23. Started by Zenzy,

    Can anyone make a ymt file for hosea to be exactly like in this video

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  24. first of all, new to this website if I am posting in the wrong place I am sorry and please tell me where to post The Idea a Sawed off on both ends repeating side arm akin to the sawed of shotgun and like the Volcanic Pistol, maybe even replacing the volcanic pistol. Just a side arm that uses Repeater Rounds. I was thinking a chopped Lancaster might look alright but I'm just spitballing. You could also probably get away with using the Volcanic Pistol's animations too

  25. Started by maxsideburn,

    I know a lot of you like to keep it realistic, but honestly the longer enemies clutch at their wounds and flop around the better for me. Recommend a mod that really achieves that. I've tried both W.E.R.O. and C.E.R.R. and honestly I don't find much of a difference over vanilla. Most of the time they end up taking a chest shot and just drop like they would in the original game. Boring 😆