RDR2 Mods Discussion
An open discussion forum for any and all talk about modding RDR2 on PC.
976 topics in this forum
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so i would try to do this by myself but unfortunately i have no clue at all about rdr2 modding so i hope someone else could help me during chapter 6's final mission (Red Dead Redemption) there's a certain segment i really like a lot, it's when you fend off the Pinkertons so John can escape, it has such a amazing music and emotional charge however it lasts a very short amount of time before Micah tackles you and the music tones down, i wonder if theres any mod to make this part last longer by increasing the amount of enemies that spawn in or something similar.
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So I'm relatively new to modding in RDR2 and one of the first thing that I tried making is forcing one camp member to go rogue on the others and they fight it out. Everything went relatively well until I found out that they are immortal and even when I kill them using scripts, they just respawn back in camp. I've found a solution (it's more like a weird workaround) to the immortality problem but I have no idea how to prevent them respawning everytime they die. However I discovered that just SOMETIMES that I managed to kill them, shown in pics related: - John died while he was fighting a rogue Strauss that I activated - I managed to someh…
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So i'm looking to fix an issue i have with the game. i want to be able to sell all the weapons i want, and to be able to pick up and retain every weapon i find. So i can sell them. i have the sell guns mod: https://www.nexusmods.com/reddeadredemption2/mods/245 . its great. the issue i have now is im surrounded by cattleman revolvers and can only ever have 1. i want to set up a mod that checks if ped is currently dropping a weapon, then send that weapon to my inventory. rather than on the ground. im coming through the native db: https://alloc8or.re/rdr3/nativedb/ but cant find the thing im looking for. found just about everything e…
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I would like a discussion about the above mentioned topic. I would like for example Lenny's Simple Trainer, No Hitmarkers Mod, Humidity Core Mod, Hardcore Mod, etc. And discussions of performance differences between Linux and Windows if also possible.
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Hello! I've been experimenting with the RDR2 files, specifically trying to change the textures for blood_splatter and ptfx_tracer to see what I can modify. However, whenever I try to put this into LML, the tracers and all related effects seem to completely disappear no blood splatter, no tracers, and no muzzle flash. It's a bit strange, to be honest. I was wondering if anyone knows why this might be happening. I was thinking it could be because there seem to be two different ptfx/textures.rpf files one in update_4.rpf and another in data_0.rpf.
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Can someone please make a new animation mod in which the player John's revolver/pistol Aiming Animation looks like that of Peds? The closest Animation dictionary I discovered (please uses real one shown in gif) ai_combat@aim_sweeps@cowboy@near@upperbody@1h I attached a gif of what I want the player to be able to act like. I been wanting this to become a reality since I became a fan of RDR2 and its combat peds. Actually, I was thinking, you could focus on any ped, and when pressing a key, your own player character would use their currently held weapon, and go around automatically, fighting the ped, not controlled by the player, and it could be…
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The Jorongos are displayed on top of my suits and there's nothing I can do about it. as soon as I put on a saved suit that has a jorongo and switch to another one that doesn't have a jorongo, a damn jorongo appears on it.
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As the title says 😕 After the first mission where Arther, Dutch, and Micah save Sadie. After the mission ends and the loading screen finishes, right as I start playing as Arther again. Here's my Lml and game directory.
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Hey guys I was just wondering how I would hook into the game's native functions and alter it's behaviour globally? I want to hook into the TASK_KNOCKED_OUT native and make it so the third parameter dictating whether or not the knockout is permanent to always be false - resulting in infinite knockouts on the same pedestrian, in theory. I have written the code to hook into the native, and I have got MinHook - but I couldn't find anywhere that has got information on the address for the native table which points to said function. This is my first time doing this sort of thing, so I am not particularly confident in finding it myself through disassembling, but if ne…
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Hey guys I was just wondering how I would hook into the game's native functions and alter it's behaviour globally? I want to hook into the TASK_KNOCKED_OUT native and make it so the third parameter dictating whether or not the knockout is permanent to always be false - resulting in infinite knockouts on the same pedestrian, in theory. I have written the code to hook into the native, and I have got MinHook - but I couldn't find anywhere that has got information on the address for the native table which points to said function. This is my first time doing this sort of thing, so I am not particularly confident in finding it myself through disassembling, but if ne…
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- 156 views
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Can anyone tell me how to increase the animal spawn rate? If I can only edit values for predators that'd be a bonus. I know there is an "enhanced wildlife" mod but that mod changes too many things. I do not want to edit any other parameters.
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I'd like to know if exist a mod that enables to change the timescale of the dead eye making it slower than the default time speed or faster.
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Just wondering if anyone has seen these graphical glitches before and if there is a known issue with a specific mod. I've disabled every single mod in LML and also cleared out the lml/streams folder. But Dutch's hair, Micah's body/clothes and Abigail's hair are all still jacked up. I'm not sure what else to check into and trying to avoid reinstalling the game and starting completely over with mods. RDR2 Mod Glitches(Low-Res).mp4
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So I am completely new with any modding of rdr2, so I might just be makling a dumbn mistake here. But I have followed several tutorials but nothing really worked for me, I have the steam version of rdr2. Even if I open up my game LML says it's waiting. How do I fix this? . I have a screenshot of my folder down below. Am I really that big of an idiot?
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My problem is the error to the right. Retry and safe mode don't work. I know this is a modding problem because whenever I disable mods I can play just fine, but I go to enable them and a see this error after opening the game. It has been happening for a while. I would appreciate it on another galactic level if someone helped me to fix it
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I'm using Rockstar's launcher version 1491.50 and AB's Scripthook with Vortex. Drag-and-drop doesn't work. Rockstar removes the files when the game launches. F5 brings up the menu, but I can not access it. No other mods are installed. What do I have to do to access the menu? Thanks.
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Hello! I've been messing around with the spawner option in rampage trainer and I can't get the peds I spawn to mount the same horse as me, instead they look for any nearby horses to mount and then follow me. I do know there's an option to teleport them to my horse but I'd love to make it happen naturally. I assume this is a flag that has to be enabled (or disabled), I know this is possible only because on the mod "Mary Linton joins the gang" there's a toggle-like option to make her ride the same horse as you or not. Any pointers as to how to do this would be highly appreciated, I've been looking everywhere for an answer and couldn't find it.
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Lately Ive been feeling really upset about having only 4 horses in my stable, while there are so many beautiful ones around. Im pretty sure many people also have this problem:(
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Non glowing hats can't be saved whatsoever in this game (horse\wardrobe) please someone make them savable in the 'stolen hats' section under wardrobe
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I know you guys have probably troubleshooted this mod SO many times, but please help. Anyways, the mod isn't showing up when I go to trapper or hairstylist. I downloaded ScriptHook, Lenny's Mod Loader, Rampage Trainer, Red Dead Offline, Bank Robberies, and I think that's it. Here are some photos of my files.
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Hello everyone, I just had the ScriptHookRDR2 and installed a few mods, very impressive! I have made couple simple scripts like to change player's status. Now I would learn more about how to make a ped like dog to sense the world and act around. I know how to spawn one but looking for the way to drive/control it. Here are some detailed actions I could imagine for the dog now: - move/run to the East for 5 steps - standing on the current place and moving its head to the left, or to the player, so its sight will change to the new direction and focus will follow - sense the current area of the world and respond certain behaviors like dig…
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I've only been playing single player since I got the game and have 5 or 6 mods installed for it. I have a friend who wants to play online and I just wanna make sure, will having those mods installed get me banned? I remember seeing somewhere that LML will automatically deactivate any mods when launching online, but for example the Rampage Trainer seems to still work even when I disable it in the mod manager. Should I uninstall it before launching online? I've already gotten a warning about unofficial game files detected while using the Rockstar launcher.
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UPDATE: For anyone using either version of the .Net ScriptHook, I figured out what is going on and what to do about it: Under the hood, pretty much every function provided is just calling the ScriptHook API using Function.Call, so functions like ENTITY.IS_ENTITY_DEAD(Ped ped) are implemented as public static bool IS_ENTITY_DEAD(int entity) { return Function.Call<bool>(9032848150478474170uL, new InputArgument[1] { entity }); } Since the original ScriptHook is C++, 0 is falsey and 1 is truthy, so the NativeDB (at least on this site) reasonably documents these type of functions as boolean. However in the implementation of the ScriptHook API (or …
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Can anyone make a ymt file for hosea to be exactly like in this video
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So I want to replace Arthur's hat model with the Tom Dickens' hat model, but I don't know how, I tried "OpenIV" to decompile the game, but I couldn't even find the ID of neither the hats there, I can't find any tutorials on youtube or other sites. If someone can help me, it would be very appreciated.
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