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  1. Red Dead Redemption 2

    1. RDR2 Modding Tools

      A dedicated forum for useful information and discussion about the various modding tools available for RDR2.

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    2. RDR2 General Discussion

      Be it Story Mode or Online, talk about anything RDR that isn't modding related here.

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    3. RDR2 Mods Discussion

      An open discussion forum for any and all talk about modding RDR2 on PC.

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    4. RDR2 Mods Showroom

      Create topics to discuss and showcase your mods for RDR2 here.

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  2. Red Dead Redemption 1 (PC)

    1. RDR1 General Discussion

      General discussion for everything RDR1: mods and more.

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  3. RDR First Response

    1. RDRFR News & Updates

      Find out the latest news about RDRFR and follow our progress here.

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    2. RDRFR Suggestions

      Share and discuss your ideas and suggestions for RDRFR with us.

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    3. RDRFR Open Discussion

      Ask questions and talk with everyone here about anything else RDRFR related.

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    4. RDRFR Help & Support

      Find solutions to problems, ask for help or view frequently asked questions about RDRFR.

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    5. RDRFR API Development

      A forum for developers to discuss the RDRFR API.

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  4. General

    1. Say Hello

      If you're new to RDR, modding or our community, why not drop by and say hello here?

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    2. Off Topic

      For everything else, RDR related or not, this is the place to be.

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  • Posts

    • Can confirm that this doesn't work through testing in terms of fixing the spawning issue.  I've done some extensive testing myself, started fresh and added mods one at a time, used the files shared here etc for some of the mods and when I initially tested some times it seems to work and others it stops working. I tested mainly with train spawns and if I found to have it working, if I was to relaunch it without any changes - it would not work again. So at times when I thought it was working, it later broke. Especially so when I left the game running for 10 or so minutes prior to touching the keyboard and finding a train. I'm not currently sure if it's due to peds spawning before I get to the train or what exactly it is. Happens automatically with any weapons mods or anything really in the stream folder (even just one and nothing else) but also happens to me without any in the stream folder as well. Performance mods, increased ped spawns mods, pool cap increases mods etc all seem to not do much themselves.  Have we made progress on an actual fix for this akin to what exists for GTA 5? Do we know of anyone working on a fix? I'd be willing to take a crack at it and even possibly commission someone or a group of people (even if the cost may be steepish for what we're talking about). I just fear this will never get fixed and when the next GTA game releases, a lot of people may just move to that game.  
    • What about for Complete Horse Overhaul? I see there used to be files for fixing it, but they are not available anymore.  I was able to dig up the instal.xml file for Complete Horse Overhaul and followed the directions correctly from werewolf (I think) but restructuring the mod and putting it in lml doesn't seemingly work. 
    • sounds interesting!
    • omega-necro-bump! this was my issue too! modlist was long and worked except for as described. I'd get a flicker and then many script-based keystrokes would cease to be registered with their scripts. e.g. Immersive Minimap II which uses AB Script hook SSM (simple slow motion) which uses ScriptHookRDR@DotNet-V2   turns out I was using ThirteenAG's Ultimate-ASI-Loader which I found in pinned comment on kepmehz's nexus here   This caused me a PILE of needless binary search removals in a row until I was close to down to just these problem mods. All other script-based keystrokes also stopped working probably, just these were the ones I instantly noticed. now it works, oh happy day. modding is great when it's great and just as bad when it's bad.  Asi's ------- AmbientRandomEvents.asi Banking.asi Boats.asi Bountydialogues.asi BucketWash.asi CampAnywhere.asi CampfireWeaponLocker.asi CollectablesInRange.asi Companion.asi Contracts.asi CutVoicelineRestoration.asi DisableCameraShake.asi DisableHorseHolstering.asi DogComapnion.asi DragPeds_Natural.asi DumpThatCargo1.1.asi EarlyFishing1.0.asi EquineDucking.asi Fisherman.asi FishingRodGripToggle.asi GatlingWagons.asi Graves.asi GunTricks.asi HatBlip2.0.asi horseLantern.asi HorseLoadout.asi Houses.asi HuntingCamp.asi InteractionTargetMarker.asi LOS Enemy Blips.asi Minimap.asi MoreZoomWhileAiming.asi NativeTrainer.asi NoBulletTrail.asi NoDeadEyeEffects.asi NoHitmarker.asi NoHonorLossForLawAnimals.asi NoInvisibleSnipers.asi NoReticleSpread.asi NoWeaponDegradation.asi Pay.asi PedDamageOverhaul.asi PredatorsRework.asi QuickDraw.asi RDR2.asi RemoveSpeedLimits.asi RestoredCutContent-Quiver1.6.6.asi SafeShopping.asi ScriptHookRDRDotNet.asi ShoveInsteadTackle.asi StashThatLantern2.8.asi TieYourLasso.asi vfs.asi WalkingControlComplete.asi LML ------- 25% Faster Holstering Unholstering 4.75 (RDR2 scale 5.1) 7.5 (RDR2 scale 7.85) Actually Long Long Barrels Ambient Gang - RDR1 Gang ambient gangs + realistic loadouts patch animations Best_TAA_and_Visual_Effects beta douglas fir Better Camera better-pumps bountyhunterDEI ChapterVideos CleanHorse Coat Physics Fixes CompsonsPistol Corpse Spawn Distance cowhandFix Cut Content Dogs Unlocked for SP Deputy's Badge - Merge Detach Disabled all map culling DWW Soundtrack v1.1 easier_gold EquineDucking EXTRA_LITE_Multiplayer Asset Enabler FastMapZoom FirstPersonFOVMod Floating Horseshoe Fix + Placeholder Posters Fix Gameplay Graphical issue fixes Herbalist HideOnlineButton Higher Res Ui Higher Resolution Vegetation Horse Animation Fix Horse Eye Draw Distance Fix Horse Overhaul Mod 1.03.23532 Horse Overhaul Mod Compendium and Challenge Fix HORSE_LITE_Multiplayer_Asset_Enabler Hovering gun fix ImprovementsInBlood JailBreak Fix Javier Poster Fix JM R&E JustFuckingBleed JustUseTheCrossAlready Legendary Channel Catfish Restored lodscale 1.75-2.0 Longer Girthier Springfield M91 Carcano Model Fixes mods.xml movies_0 No More Medals in Notifications (Black) No Police Whistle Sound No_More_Grindy_Challenges Online Bears Unlocked for SP Patch (ambientpedmodelsets.meta) Patch (goals_sp.meta) Patch (metapeds.ymt) Patch (systemsettings.ymt) Patch (timecycle_mods_1-2.xml) Patch (visualsettings.dat) patterns.dat PDO v2.0 Extended Features Ped Accuracy Fix Period Accurate Currency PhysicalWorldMaps QoL - Artie and Johnny R.W.A.O Real Catalog Rework RealisticStDenisSchedule Realistic_Loadouts v2.4 for Ambient Gang Refitted Bandoliers - Shirts and Vests replace Sheriff Dialogue Restored shutupalready SkyVideos Smaller DBS Snappy.UI stream Stutter Fix Terrain Textures Overhaul Terrain Textures Overhaul - South Textures Ultra Realistic Live Leak Ragdolls Uniform_Fix VESTIGIA VFX W.E.R.O WhyEm's Particles Wickiup POI - Working Minimap Wrong Angus Bull Fix
    • What do you think about online dating? What sites do you use?
    • What do you do in free time? What are your favorite hobbies?
    • BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434 Any help with how to implement this method. What are p0 and p1 and how to check if an achievement is complete or not?
    • BOOL CHAL_ACHIEVEMENT_IS_COMPLETE ( Hash p0, Hash p1 )  //0x77B97A827739D434 Any help with how to implement this method. What are p0 and p1 and how to check if an achievement is complete or not?
    • Where did you get the method? My reference for NativeDB is this
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