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  1. Red Dead Redemption 2

    1. RDR2 Modding Tools

      A dedicated forum for useful information and discussion about the various modding tools available for RDR2.

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    2. RDR2 General Discussion

      Be it Story Mode or Online, talk about anything RDR that isn't modding related here.

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    3. RDR2 Mods Discussion

      An open discussion forum for any and all talk about modding RDR2 on PC.

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    4. RDR2 Mods Showroom

      Create topics to discuss and showcase your mods for RDR2 here.

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  2. RDR First Response

    1. RDRFR News & Updates

      Find out the latest news about RDRFR and follow our progress here.

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    2. RDRFR Suggestions

      Share and discuss your ideas and suggestions for RDRFR with us.

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    3. RDRFR Open Discussion

      Ask questions and talk with everyone here about anything else RDRFR related.

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    4. RDRFR Help & Support

      Find solutions to problems, ask for help or view frequently asked questions about RDRFR.

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    5. RDRFR API Development

      A forum for developers to discuss the RDRFR API.

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  3. General

    1. Say Hello

      If you're new to RDR, modding or our community, why not drop by and say hello here?

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    2. Off Topic

      For everything else, RDR related or not, this is the place to be.

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  • Posts

    • I created my own script that matches the game path to the file and mounting points in LML and removes duplicates in process, because some mounting points in LML aggregates few game archives. I copy the full path into a text file, provide the folder with mod files and the path to this file to the script, and then it automatically generates an install.xml with the correct game path nodes. Here's script code if you want to tinker with it by yourself: https://pastebin.com/mL7qz3yx You need to specify the source folder where the files that must be included in install.xml are placed as well as the source_paths.txt file with the full file path copied from OpenIV or CodeX. The output file will be named EasyInstall.xml, so you can check it before replacing the existing install.xml. Also, the node author is your nickname, so you can replace it.
    • How exactly are you creating the install.xml's? Are you actually going through each individual file and putting them each into the install.xml? There's no way, right? Because I can't imagine how long that would take to do each individual file. Are you using a script or something?
    • Yeah, so I just tried v. 4 and noticed a few things.  The trainer opened fine.  I was able to turn on health.  When I went to spawn money, instead of money I spawned a dead woman in a green dress every time I clicked the button.  Turning on infinite ammo crashed me to desktop. 
    • You can check which item is uses which ytd file by opening "Item_Strings\strings.gxt2" with any text editor and find there hex hash value from "Item_Database\shop_items.ymt" and there from "Item_Database\assets_albedo.ymt". The same method applies to material and normal map textures.
    • A bit late, but for future readers: READ THE DESCRIPTION of every mod you download. DON'T be lazy by just downloading and dropping files. If that was the case, Jeet would have known to look for WhyEm's clothes with trappers instead of "barbers and gunsmiths", which wouldn't allowed you to have changed clothes even in the vanilla game...
    • Do you guys think that maybe cutting a lot of fat from WhyEm's DLC will help? There's some buggy items there (like the holsters that don't holster guns), and some items I can do without (like many of the saddles). I'd say this is ideal, because surely WhyEm would allow this since it does not copy their work and we're only altering the files that get loaded, and if we know how to do it for ourselves we won't need to distribute/upload anything without their permission. The only problem is I do not know how to cut out the parts I do not want from WhyEm's DLC... ======================================= UPDATE: This method definitely works. I only use a few choice items from WhyEm, so I started deleting .ytd files that *don't* sound like they could be the 5 clothes and 2 masks that I use. Testing it with Saint Denis trolleys, as it seems that they're the most easily affected by the spawning issue, so if there's no passengers, then you gotta step back on your mods/textures. After deleting over 700+ files, the passengers are instantly back after I load in and don't disappear after moving around. With that said, there's *got* to be a better method than this. If we could remove the guesswork by figuring out which items are connected to which textures, it would be a godsend.
    • There are many factors that can affect this problem. Even the resolution you play the game in can make a difference. If you play at 1080p, you'll have a lower chance of experiencing the ped/train issue. I play at 1440p. I think that if I added ten more texture mods that only replace existing textures and don't add any new textures or models, the game would work just fine. For example, I could use the mods from Upscaled Items Hub. These mods are safe to use in large quantities, although they might need some minor adjustments to the install.xml file. Unfortunately, we still don't have a common standard for mods that are not recommended for use and need to be redesigned to be safe for use in a single pack. Also, we don't have any script-based addons that can extend the game engine's resources pool to allow full hardware usage based on PC specifications, not just the game engine's internal limits.
    • Damn, you’ve managed a lot of texture mods. Gonna give this a try when I get home
    • With systemsettings.yml editing, we can increase that to 25, as I mentioned in a previous post, but it looks like there is a hardcoded limit in the game engine, so increasing it further doesn't provide any benefits. 5950x/ 32Gb/ NVMe/ 4080. Game graphics settings combined from different optimized guides in YT, maxed out where needed. Mods with textures that I can run without any problems with spawning. Some of them have been repacked or changed from using the streaming method to the replacement method for their assets.: Blackwater Terrain Textures Overhaul CharactersOverhaul Terrain Textures Overhaul Upscaled Textures/Upscaled Animals AIO Upscaled Textures/Upscaled Bottles Upscaled Textures/Upscaled Documents Upscaled Textures/Upscaled Fires Upscaled Textures/Upscaled General Store Props Upscaled Textures/Upscaled Gravestones Upscaled Textures/Upscaled Jails Upscaled Textures/Upscaled Journal Upscaled Textures/Upscaled Objects Upscaled Textures/Upscaled Signs & Posters Upscaled Textures/Upscaled Vegetation Complete Horse Overhaul lodscale 1.75-2.0 WhyEm's DLC/ RDO merge   I cannot use any weapon packs like 1899 Firearms, Firearm Cosmetics — Carvings and Grips, or Munitions without problems with spawning. Even after repacking and downscaling the textures (and fixing any incorrect sizes, such as 64x63 or 1025x513), and running only one of these mods, the game still has spawning issues. This is a big disappointment. Increasing the streaming pool size further does not help and can lead to game instability.   Short answer - No. As mentioned above, the problem lies not only in the texture format but also in how the game handles streaming textures. Since LML doesn't allow for adding new textures without streaming them, we are unable to create new graphical assets without this feature. It's difficult to determine the exact cause of our problems because I am unaware of how the game engine handles streamed assets. However, we have raised the limits for the scripting pools enough to run any number of .asi mods. This is another issue, as there are currently not much properly updated or working script mods available for RDR2. The size of the resource pools for graphics assets such as textures and models is not enough even after increasing them. You can increase the limits for peds, but you will still have issues with trains and pedestrians in trams, unfortunately.   Just a heads up: my gameconfig folder needed to be placed inside the LML folder. So, you should now have a file called install.xml located in the LML\Gameconfig folder, along with other related files.
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