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Silent Virtues Trainer For RDR 1 PC 0.6

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We will no longer be updating this trainer.
All good things must come to a end.
We are burnt out and I personally rather step away from rdr to focus on more important things.
We do plan to open source this trainer, but atm there is no E.T.A.

 

0.6 is now released!

With 0.6 you are required to use ScriptHookRDR v1.5.1.

 

Changelog

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Menu Is Currently Targeting These Game Versions

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General Mods This Trainer Offers

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Controls

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Question/Answer

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Special Thanks

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You will need ScriptHookRDR to use 0.3 and higher
You will need the Drivable Car files if you want to drive the car/truck/or some misc vehicles in the trainer

Edited by CabooseSayzWTF

What's New in Version 0.6

See changelog

Released

Added Weapon Model Changer (This replaced Knife To Sword), Swap knife models, change weapons to use there unused gold variants, change lemat to use topbreak/walker models, etc.
- At times weapon positions can bug out, and sometimes weapon restore/model change can bug out and not restore/swap. Must reboot if this happens.
Added Horse/Draft Speed editor
Teleports now has a AIO teleport menu (lacks interior/out of map), did this for those that prefer a AIO.
Added Mount Component Editor
You can now spawn/use "some" undead nightmare actors in normal mode. ID's [1222-1227, 1239, 1252 - 1253, 1255 - 1265, 1273 - 1286]
You can now spawn/use the DLC test actor [ID 836]
Added the ability to swap johns outfit states (You can now use undead nightmare outfits in normal mode, same in vice versa)
Spawned objects from object spawner now have a spawned objects sub menu where you can target and act on that spawned object
- Free Move the object, disable collision against you, manually edit pos, add a glow type, enable physics (buggy for alot of objects)
Added a Misc Menu
Added DLC Misc in Misc Menu (Allows some dlc objects to now spawn with object spawner and allows zombify menu options to show up in the menu in normal mode)
Added DLC Sounds in Misc Menu (Allows dlc songs to work in the song player while in normal mode)
Added DLC Maps in Misc Menu (Allows a new menu "Multiplayer Map Options", and some Undead map options to now show up in World Options)
---- The reason these dlc options are in misc is because I didn't really know where to put them, and I also didn't want them to auto be on/enabled on menu execute.
---- Some of these dlc options will throw a error, ideally the game still let's you play. So you can ignore these errors if they occur.
Added Draw Player Bones to misc menu (this will highlight your model bones)
Added Allow Custom Peds to Misc Options (This will allow MPPLAYER_DLC33 - MPPLAYER_DLC55 unused actor slots to use your defined models)
-- So just execute this then change your model to one of those models/or spawn a ped. You will have to define them in the custom_ped_models.txt file.
-- However just know the models you choose will act like a normal player model. You have to use valid actor models. You can get model names from the fragment rpfs.
-- Blackwater kid from previous update has been removed to allow one more slot for your own defined ped models.
-- I have supplied a placeholder txt doc already filled with random actor models.
Added multiplayer map options (must go to misc menu and click DLC Maps) then in World menu, multiplayer map options will now appear.
-- Here you can load a varity of the xbox 360/ps3 multiplayer objects/maps
Added more Map options (Blackwater bank upper and lower levels, Blackwater building shades, Cochinay door/gate states, El presido door/gate state, Theives landing door and window state)
-- You can now also load "The Undead World", this attempts to load the undead map in normal mode, however you must go to misc menu and click dlc maps for this to show up.
-- No this does not make the world load zombies everywhere. This literally just loads the undead map states including catacombs (catacombs is not fully accesible due to world height issues)
Added more game songs to song player and Abc ordered songs
Added a way to play mp3 files. This uses's fmod, and yes the .dll is mandatory. Just put your mp3 files in SilentVirtues folder\sounds.
-- Right now safe limit of songs to add is max of 40
Added custom hats menu for spawned peds (Specified peds only)
Added weapon rapid fire menu [Here you can make certain weapons have rapid fire as well as choose the fire speed]
Ambient actor menu has been replaced with World Actors.
-- You can now act on all actors loaded, options however are limited right now. Clicking a actor will bring you to a submenu to act only on that actor.
Model changer will now let you change your model on a mount/while in a vehicle.
Re-did how player model changer works, you will now be able to vault/climb objects
-- You should also be able to start mission triggers, minigames, activities, etc. But this is mostly untested.
Made outfit selector be a menu now instead of a left/right selection
Added cloth pinning to outfit selector
-- This modifies the cloth pinning flexability for duster and legend of the west type outfits
Added cutscene model changer for the player in model changer
-- This allows you to change the actor model you will be seen as in cutscenes.
-- Some cutscenes however ignore this, as a bypass for iffy cutscenes just change your actual player model.
-- Primarily this issue occurs with undead nightmare cutscenes.
Made the wind a menu where you can modify the wind strength and direction
Added disable vehicle ejection
Autobuilds now save the new object options (glow, collision, physics)
-- You will have to manually modify all old autobuilds and add the 3 new entries to every object in your autobuild.
Provision and consumables editor now have logic that shows the item images and item price as well as item descriptions if present.
-- A menu option in menu options Called "Allow External Images" will allow/disallow these images, by default this is turned OFF.
-- Turn this on if you wish to see the images, we advise that if you plan to use this feature for this mod option or for future mod options
-- that you have a 8gb+ capable graphics card, else you will be met with VRAM issues. Consider this your warning.
Spawnable Objects are now abc orderd.
Added the ability to change the menu font (not all fonts are perfect due to text scaling)
Teleport to waypoint bug fixed: Mount/vehicle will now go with you.
Fixed a issue where deadeye level wouldn't persist across gamesave reloads
Fixed a issue where deadeye timescale wouldn't persist across gamesave reloads
Fixed a issue where fill deadeye, and inf deadeye wouldn't always fully refill the deadeye level
Fixed a issue where inf deadeye wasn't filling the deadeye on script reloads/save reloads if saved to the ini
Fixed it so menu options now shows Header Color, and or Header Image Color instead of "menu color"
Fixed it so [Free cam, noclip, object spawner, binocular] options now work with a controller
Re-worked zombify off for player
Changed some options around
Changed speech player image
Backend code changes/cleanup blah blah.
Ped Riot was re-worked in 0.5, forgot to mention it.

 

There's probably more I forgot about.
The menu is still a work in progress so please be patient.

User Feedback

Recommended Comments

Voraciou

Members

Please, update it with/to scripthook ! Thank you ❤️

Bizz91

Members

Best trainer for now, has managed to replace nearly 8 mods within my directory through using update folder with asi loader like modloader.

If you are going to port this on scripthook, will it be like the preinstall files because in your files? The car and truck do reverse quite better, used the other rideable mod and the truck could not reverse. Now if there is also a way to drive the train in this 12 Gigs game.

crazyrockman124

Members

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

CabooseSayzWTF

Recognized Creator

  On 11/3/2024 at 12:33 PM, crazyrockman124 said:

works well on v2 version. but the menu is still flickering. i didn't use the pre install version because i have the non pre install version. but still really good. 

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

JohnX

Members

(edited)

Awesome  Trianer! Works  like a charm!  Is their a way to get the last  3 outfits?; such as, miltary  , Fed uniforms? Also, is their  a way to have the settings  saved on the trainer,so you don't have to keep reactivating  the trainer  settings  whenever  you fail a mission or reload  the game the settings  reset. 

Edited by JohnX

Wolfi7534

Members

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

CabooseSayzWTF

Recognized Creator

  On 11/10/2024 at 5:25 PM, Wolfi7534 said:

Menu doesn't open for me in Undead Nightmare, runs perfectly in the base game though; not sure why. Could it be because I just started Undead Nightmare? I got to the first save point right after tying up Abigail and Jack.

This is a scripthookrdr issue. Should be fixed next scripthook update whenever that will be.

DustyOatMilk

Recognized Creator

  On 11/3/2024 at 7:08 PM, CabooseSayzWTF said:

It will flicker when ui events occur such as objective prints. If it's still flickering every 4-10 seconds randomly without objective prints/ui events then yeah nothing I can really do about it sadly, not that I am aware of anyways.

The cause of frequent flickering is the Frame Generation RDR graphics setting that is only available for RTX 40 Series GPUs. When set to off flickering will stop though obviously with a loss of some frames.

yhj

Members

make riot mode more intense

JJD94

Members

can you guys make it so undead nightmare stuff can be used in original game that be so cool other wise nice mod menu 

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