This is the official ScriptHook for the PC remake of Red Dead Redemption.
Developers:
You can find an example project including all the files you need to setup your mod for ScriptHook here:
RDR1 Example Script Project
Make sure to also download the sdk that is available via the files tab.
Note:
Every .asi mod that you register gets its own script thread, that means every actor, mount, etc. that you spawn will only owned by your script and cleanup'd by the engine automatically.
You can hot reload all of your mods by enabling the reload hotkey (CTRL + R) in the ScriptHookConfig.ini file.
Edited by kepmehz
What's New in Version 1.5 See changelog
Released
- Added worldGetAllActors
- Added getScriptHandleBaseAddress
- Added HTML color tags to drawText
- Fixed getGlobalPtr export
- Fixed window mode startup crash
- Fixed Invoker instability issue
- Fixed Access Violation on game close
- Fixed a crash that occured when reloading mods more than 20+ times
- Improved performance
- Increased mod capacity to be *unlimited*
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