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Fast Split Point Crafting 1.0.1

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OVERVIEW
Do you love split point ammo? Do you hate watching that boring animation over and over again? Now you don't have to! This mod lets you craft split point ammo in bulk. No more putting a weight on the 'Enter' key and walking away for 5 minutes. 

 

IN-GAME
To craft split point ammo, simply crouch and press the 'K' key. 'K' for... krafting. Each press will craft 25 of your regular ammo into split point ammo. Works for Revolvers, Pistols, Repeaters, and Rifles.
If needed, you can change both the key binding and the amount of ammo crafted per press in FastSplitPointCrafting.ini.

 

Version 1 - ASI
      REQUIREMENTS
      Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
      Extract this into the main game directory. (The same folder where the .exe is located)
 
      INSTALLATION
      Extract all mod files into the main game directory. (The same folder where the .exe is located) 


Version 2 - DLL
      REQUIREMENTS
      Requires Script Hook RDR2 by Alexander Blade (http://www.dev-c.com/rdr2/scripthookrdr2/).
      Requires Community Script Hook RDR2 .NET V2 (https://github.com/Halen84/ScriptHookRDR2DotNet-V2/releases).
            - Scroll down to 'Assets.' Works with Version 2.2.0 as of March 18th.
      Both of these should be extracted into the main game directory. (The same folder where the .exe is located)
 
      INSTALLATION
      Extract all mod files into a 'Scripts' directory. Should look something like (C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\Scripts) 
 
GIT REPOS
Version 1: https://github.com/tbrowne03/FastSplitPointCrafting
Version 2: https://github.com/tbrowne03/FastSplitPointCrafting_CS

 

Edited by tbrowne03

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It works on almost every weapon except Rifles for some reason.

 

In the source code i see:

validAmmoTypes.Add(ConvertEnumToInt("AMMO_REVOLVER"));
validAmmoTypes.Add(ConvertEnumToInt("AMMO_PISTOL"));
validAmmoTypes.Add(ConvertEnumToInt("AMMO_REPEATER"));

splitAmmoLookup.Add(ConvertEnumToInt("AMMO_REVOLVER"), ConvertEnumToInt("AMMO_REVOLVER_SPLIT_POINT"));
splitAmmoLookup.Add(ConvertEnumToInt("AMMO_PISTOL"),   ConvertEnumToInt("AMMO_PISTOL_SPLIT_POINT"));
splitAmmoLookup.Add(ConvertEnumToInt("AMMO_REPEATER"), ConvertEnumToInt("AMMO_REPEATER_SPLIT_POINT"));

 

Shouldn't there be lines for "AMMO_RIFLE"?

Edited by ElPopo
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On 9/16/2023 at 1:26 AM, ElPopo said:

It works on almost every weapon except Rifles for some reason.

 

In the source code i see:

validAmmoTypes.Add(ConvertEnumToInt("AMMO_REVOLVER"));
validAmmoTypes.Add(ConvertEnumToInt("AMMO_PISTOL"));
validAmmoTypes.Add(ConvertEnumToInt("AMMO_REPEATER"));

splitAmmoLookup.Add(ConvertEnumToInt("AMMO_REVOLVER"), ConvertEnumToInt("AMMO_REVOLVER_SPLIT_POINT"));
splitAmmoLookup.Add(ConvertEnumToInt("AMMO_PISTOL"),   ConvertEnumToInt("AMMO_PISTOL_SPLIT_POINT"));
splitAmmoLookup.Add(ConvertEnumToInt("AMMO_REPEATER"), ConvertEnumToInt("AMMO_REPEATER_SPLIT_POINT"));

 

Shouldn't there be lines for "AMMO_RIFLE"?

 

Yup my mistake. I've uploaded a new version. Thanks.

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Hey there! Above it says to put files into main game directory where the exe is. Then right below that it says put into a scripts folder. Which one is it?

I already have the asi loader, native trainer and script hook and some other ini's in the main directory no scripts folder. Am I doing this wrong? Do you need a scripts folder as your instructions suggest or just into the main directory?

Thank you!!

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On 12/10/2023 at 10:04 AM, MrHindsight said:

Hey there! Above it says to put files into main game directory where the exe is. Then right below that it says put into a scripts folder. Which one is it?

I already have the asi loader, native trainer and script hook and some other ini's in the main directory no scripts folder. Am I doing this wrong? Do you need a scripts folder as your instructions suggest or just into the main directory?

Thank you!!

 

Hi there. I have added a .ASI version that should work much easier for you. Simply download FastSplitPointCrafting-Version1-ASI.zip, then extract all files directly into the main game directory where the exe is. You can ignore everything about the "Scripts" folder, that is not needed for this version.

 

Thanks.

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If you guys need to change the key in the ini to something else like i did as the default key is k

go to this website and look up the key you want to use and change that key to the new code in the ini

https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes

 

edit ... unfortunately this mod dont work for me, i change my key to x, crouched ingame and nothing happened,

yes i have scripthook installed, im running about 40+ mods without issues, game runs fine otherwise so idk,

any suggestions?

Edited by Gunter Severloh
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On 12/18/2023 at 1:13 AM, Gunter Severloh said:

If you guys need to change the key in the ini to something else like i did as the default key is k

go to this website and look up the key you want to use and change that key to the new code in the ini

https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes

 

edit ... unfortunately this mod dont work for me, i change my key to x, crouched ingame and nothing happened,

yes i have scripthook installed, im running about 40+ mods without issues, game runs fine otherwise so idk,

any suggestions?

 

Hi there.

 

There are a few reasons this might not be working for you. To change the key to 'X', you would want to write: "fastAmmoCraftingKey=0x58". Also, I know this is silly but don't use Notepad++ when editing the file. Certain text editors can insert a hidden Unicode Byte-Order Mark, which would mess up the file. In either case, the mod would default back to using the 'K' key. I recommend re-downloading the .ini file fresh before editing again.

 

Also, make sure to have a weapon in hand when crouching. 

 

Feel free to message me if it's still not working. 

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Getting back to you, i got it working, i think the issue was i didn't have my weapon out so when i did that, it worked!

Thanks very much for this mod!

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