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Old Lantern 1.0.1

A mod to replace the normal lantern with the lantern that Arthur uses in the first mission.
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A mod to replace the normal lantern with the lantern that Arthur uses in the first mission.

 

Just put the asi file in the game directory. 

 

Some antiviruses flag this as a virus. This is a false positive. Please add this mod to the exclusions list if you use any of the following: Cylance, MaxSecure, and SecureAge.

 

Source code:

bool LanternGiven = false;

void Update()
{
	Hash currentWeapon = NULL;

	WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), &currentWeapon, NULL, 0, NULL);

	if (currentWeapon == 0x4A59E501) 
	{
		WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, 0, true, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL);
		WEAPON::SET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, true, 0, NULL, NULL);	
		LanternGiven = false;
	}
	if (currentWeapon == 0xA2719263 && LanternGiven == false)
	{
		WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0x4A59E501, 0, false, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL);
		LanternGiven = true;
	}
}

 

Edited by WesternGamer

What's New in Version 1.0.1   See changelog

Released

Fixed issue where players without the old lantern in their inventory are unable to use the mod. The mod will now give you the item upon attempting to use the normal lantern.

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Recommended Comments

Madrok

Posted

Does this lantern give off more light than the regular lantern?

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