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Project New Austin: 1907 - Classic Color Scheme and RDR1 Locations 1.2.0

Brings back those classic RDR1 locations (with peds) and New Austin color scheme. Full list of chang
   (1 review)

33 Screenshots

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Brings back those classic RDR1 locations and adds new life to those already in the game, making a more believable 1907 version of the map. Also includes that gritty, spaghetti western New Austin color scheme from the first game. All locations are complete with peds, increased rider density, and RDR1 accurate layouts with as much detail as possible.

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Bolmin70 for his ped loader and bank interior script
Follow him on Patreon: https://www.patreon.com/bolmin
VideoTech for helping with the Armadillo YMAPS, and for allowing me to use a couple ARP files
SgtJoe for disabling the Cholera random events
AClassySliceOfToast for his Hennigan's Stead Camp and Manzanita Post Station
Blackjack Colver Voltaire for adding law to Armadillo
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Removes the dark orange tint in New Austin and adds a few changes to the weather cycle

Note: The color scheme is tied to the weather effects (High pressure, Clouds, and Sleet).  When fast traveling to New Austin or riding in on foot the weather will change seamlessly.  Teleporting to New Austin with a trainer usually won't give the weather enough time to change. Ex. Teleporting from Ambarino to San Denis and it continues to snow.

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Each new location has RDR1 accurate props/layouts, made from scratch using RDR2 assets only.
(Some photos were taken in older versions, a lot has been changed/added since then. See the full album here)

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Drag both the "lml" folders and the "NA" folder into your main directory


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AMJM Transport by Crossed99 https://www.nexusmods.com/reddeadredemption2/mods/896
Banking: The Old American Art by Bolmin70 https://www.nexusmods.com/reddeadredemption2/mods/228
Stagecoach Robberies by Shtivi https://www.nexusmods.com/reddeadredemption2/mods/869

What's New in Version 1.2.0   See changelog

Released

Added a custom interior for SgtJoe's Bank Robbery mod

  • Like 8

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  • User Feedback

    Recommended Comments

    HughJanus

    Posted

    Thanks for the mod. Are there any plans for the future except for possible bug fixes?

    • Like 1
    DickHertz

    Posted (edited)

     @HughJanus Yes atm I’m working on adding snow to Tall Trees, adding passenger trains/increasing the frequency of them, adding fast travel points to Gaptooth/Plainview, turning Pike’s Basin into a gang hideout, and if I can get larger YMAPs working correctly - adding houses to the Ranches, Thieves Landing, etc. There’s a lot I still want to add these are just things I know are possible with file edits alone

    Edited by dick hertz
    • Like 2
    DeadEyeLuther

    Posted

    This is totally awesome, thanks for your work:classic_smile:

    Matty ice

    Posted

    I love this mod- adds so much to the game. I'm just very confused why it conflicts with the Red Dead Offline Mod. It overrides something in RDO that breaks it, no online weapons, no clothes, nothing that the mod gives. Can anyone tell me what may be wrong? or is it something already known, but not mentioned?

    XaosTheos

    Posted

    is it possible to make this for RedM?

     

    dreamfiend009

    Posted

    im new here, is there any storyline or quests or whats the point of these new locations?

    White82Wolf

    Posted

    Hello, I've just added this yesterday and since i did i'm getting shot at from everyone passing by even the towns everyone is shooting me like i'm wanted! Not even having bounties on me anywhere.. Does anyone knows or having that issue? Thanks.

    White82Wolf

    Posted

    On 4/13/2023 at 3:48 AM, dreamfiend009 said:

    im new here, is there any storyline or quests or whats the point of these new locations?

    It's just an enhancements to the game brings you the original towns and places from Red Redemption 1.

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